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-/*************************************************************************
- * GLFW 3.1 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would
- * be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- *
- *************************************************************************/
-
-#ifndef _glfw3_native_h_
-#define _glfw3_native_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/*************************************************************************
- * Doxygen documentation
- *************************************************************************/
-
-/*! @defgroup native Native access
- *
- * **By using the native access functions you assert that you know what you're
- * doing and how to fix problems caused by using them. If you don't, you
- * shouldn't be using them.**
- *
- * Before the inclusion of @ref glfw3native.h, you must define exactly one
- * window system API macro and exactly one context creation API macro. Failure
- * to do this will cause a compile-time error.
- *
- * The available window API macros are:
- * * `GLFW_EXPOSE_NATIVE_WIN32`
- * * `GLFW_EXPOSE_NATIVE_COCOA`
- * * `GLFW_EXPOSE_NATIVE_X11`
- *
- * The available context API macros are:
- * * `GLFW_EXPOSE_NATIVE_WGL`
- * * `GLFW_EXPOSE_NATIVE_NSGL`
- * * `GLFW_EXPOSE_NATIVE_GLX`
- * * `GLFW_EXPOSE_NATIVE_EGL`
- *
- * These macros select which of the native access functions that are declared
- * and which platform-specific headers to include. It is then up your (by
- * definition platform-specific) code to handle which of these should be
- * defined.
- */
-
-
-/*************************************************************************
- * System headers and types
- *************************************************************************/
-
-#if defined(GLFW_EXPOSE_NATIVE_WIN32)
- // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
- // example to allow applications to correctly declare a GL_ARB_debug_output
- // callback) but windows.h assumes no one will define APIENTRY before it does
- #undef APIENTRY
- #include <windows.h>
-#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
- #include <ApplicationServices/ApplicationServices.h>
- #if defined(__OBJC__)
- #import <Cocoa/Cocoa.h>
- #else
- typedef void* id;
- #endif
-#elif defined(GLFW_EXPOSE_NATIVE_X11)
- #include <X11/Xlib.h>
- #include <X11/extensions/Xrandr.h>
-#else
- #error "No window API selected"
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WGL)
- /* WGL is declared by windows.h */
-#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
- /* NSGL is declared by Cocoa.h */
-#elif defined(GLFW_EXPOSE_NATIVE_GLX)
- #include <GL/glx.h>
-#elif defined(GLFW_EXPOSE_NATIVE_EGL)
- #include <EGL/egl.h>
-#else
- #error "No context API selected"
-#endif
-
-
-/*************************************************************************
- * Functions
- *************************************************************************/
-
-#if defined(GLFW_EXPOSE_NATIVE_WIN32)
-/*! @brief Returns the adapter device name of the specified monitor.
- *
- * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
- * of the specified monitor, or `NULL` if an [error](@ref error_handling)
- * occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.1.
- *
- * @ingroup native
- */
-GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
-
-/*! @brief Returns the display device name of the specified monitor.
- *
- * @return The UTF-8 encoded display device name (for example
- * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.1.
- *
- * @ingroup native
- */
-GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `HWND` of the specified window.
- *
- * @return The `HWND` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WGL)
-/*! @brief Returns the `HGLRC` of the specified window.
- *
- * @return The `HGLRC` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_COCOA)
-/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
- *
- * @return The `CGDirectDisplayID` of the specified monitor, or
- * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.1.
- *
- * @ingroup native
- */
-GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `NSWindow` of the specified window.
- *
- * @return The `NSWindow` of the specified window, or `nil` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_NSGL)
-/*! @brief Returns the `NSOpenGLContext` of the specified window.
- *
- * @return The `NSOpenGLContext` of the specified window, or `nil` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_X11)
-/*! @brief Returns the `Display` used by GLFW.
- *
- * @return The `Display` used by GLFW, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI Display* glfwGetX11Display(void);
-
-/*! @brief Returns the `RRCrtc` of the specified monitor.
- *
- * @return The `RRCrtc` of the specified monitor, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.1.
- *
- * @ingroup native
- */
-GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
-
-/*! @brief Returns the `RROutput` of the specified monitor.
- *
- * @return The `RROutput` of the specified monitor, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.1.
- *
- * @ingroup native
- */
-GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `Window` of the specified window.
- *
- * @return The `Window` of the specified window, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_GLX)
-/*! @brief Returns the `GLXContext` of the specified window.
- *
- * @return The `GLXContext` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_EGL)
-/*! @brief Returns the `EGLDisplay` used by GLFW.
- *
- * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
-
-/*! @brief Returns the `EGLContext` of the specified window.
- *
- * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
-
-/*! @brief Returns the `EGLSurface` of the specified window.
- *
- * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _glfw3_native_h_ */
-