diff options
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.cpp | 34 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 61 |
2 files changed, 61 insertions, 34 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index eaf3e03a0..05ab01dcb 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -2,12 +2,44 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include "common/common_types.h" +#include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_shader_manager.h" namespace OpenGL::GLShader { using Tegra::Engines::Maxwell3D; +ProgramManager::ProgramManager() { + pipeline.Create(); +} + +ProgramManager::~ProgramManager() = default; + +void ProgramManager::ApplyTo(OpenGLState& state) { + UpdatePipeline(); + state.draw.shader_program = 0; + state.draw.program_pipeline = pipeline.handle; +} + +void ProgramManager::UpdatePipeline() { + // Avoid updating the pipeline when values have no changed + if (old_state == current_state) { + return; + } + + // Workaround for AMD bug + constexpr GLenum all_used_stages{GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | + GL_FRAGMENT_SHADER_BIT}; + glUseProgramStages(pipeline.handle, all_used_stages, 0); + + glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader); + glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader); + glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader); + + old_state = current_state; +} + void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) { const auto& regs = maxwell.regs; const auto& state = maxwell.state; @@ -16,7 +48,7 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shade viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f; viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f; - u32 func = static_cast<u32>(regs.alpha_test_func); + auto func{static_cast<u32>(regs.alpha_test_func)}; // Normalize the gl variants of opCompare to be the same as the normal variants const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never); if (func >= op_gl_variant_base) { diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index 37dcfefdb..cec18a832 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -4,6 +4,8 @@ #pragma once +#include <cstddef> + #include <glad/glad.h> #include "video_core/renderer_opengl/gl_resource_manager.h" @@ -38,55 +40,48 @@ static_assert(sizeof(MaxwellUniformData) < 16384, class ProgramManager { public: - ProgramManager() { - pipeline.Create(); - } + explicit ProgramManager(); + ~ProgramManager(); + + void ApplyTo(OpenGLState& state); void UseProgrammableVertexShader(GLuint program) { - vs = program; + current_state.vertex_shader = program; } void UseProgrammableGeometryShader(GLuint program) { - gs = program; + current_state.geometry_shader = program; } void UseProgrammableFragmentShader(GLuint program) { - fs = program; + current_state.fragment_shader = program; } void UseTrivialGeometryShader() { - gs = 0; - } - - void ApplyTo(OpenGLState& state) { - UpdatePipeline(); - state.draw.shader_program = 0; - state.draw.program_pipeline = pipeline.handle; + current_state.geometry_shader = 0; } private: - void UpdatePipeline() { - // Avoid updating the pipeline when values have no changed - if (old_vs == vs && old_fs == fs && old_gs == gs) - return; - // Workaround for AMD bug - glUseProgramStages(pipeline.handle, - GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, - 0); - - glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vs); - glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, gs); - glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fs); - - // Update the old values - old_vs = vs; - old_fs = fs; - old_gs = gs; - } + struct PipelineState { + bool operator==(const PipelineState& rhs) const { + return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader && + geometry_shader == rhs.geometry_shader; + } + + bool operator!=(const PipelineState& rhs) const { + return !operator==(rhs); + } + + GLuint vertex_shader{}; + GLuint fragment_shader{}; + GLuint geometry_shader{}; + }; + + void UpdatePipeline(); OGLPipeline pipeline; - GLuint vs{}, fs{}, gs{}; - GLuint old_vs{}, old_fs{}, old_gs{}; + PipelineState current_state; + PipelineState old_state; }; } // namespace OpenGL::GLShader |