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-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp6
-rw-r--r--src/video_core/gpu.h29
-rw-r--r--src/video_core/rasterizer_interface.h4
-rw-r--r--src/video_core/renderer_base.h33
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp56
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h9
8 files changed, 77 insertions, 69 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index 94530724e..7cd1d9306 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -26,14 +26,14 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
"Drawing from address %lx offset %08X Width %u Height %u Stride %u Format %u", addr,
offset, width, height, stride, format);
- using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
+ using PixelFormat = Tegra::FramebufferConfig::PixelFormat;
using Flags = NVFlinger::BufferQueue::BufferTransformFlags;
const bool flip_vertical = static_cast<u32>(transform) & static_cast<u32>(Flags::FlipV);
- const RendererBase::FramebufferInfo framebuffer_info{
+ const Tegra::FramebufferConfig framebuffer{
addr, offset, width, height, stride, static_cast<PixelFormat>(format), flip_vertical};
Core::System::GetInstance().perf_stats.EndGameFrame();
- VideoCore::g_renderer->SwapBuffers(framebuffer_info);
+ VideoCore::g_renderer->SwapBuffers(framebuffer);
}
} // namespace Devices
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index f9a725dee..f3c5e366a 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -12,6 +12,35 @@
namespace Tegra {
+/**
+ * Struct describing framebuffer configuration
+ */
+struct FramebufferConfig {
+ enum class PixelFormat : u32 {
+ ABGR8 = 1,
+ };
+
+ /**
+ * Returns the number of bytes per pixel.
+ */
+ static u32 BytesPerPixel(PixelFormat format) {
+ switch (format) {
+ case PixelFormat::ABGR8:
+ return 4;
+ }
+
+ UNREACHABLE();
+ }
+
+ VAddr address;
+ u32 offset;
+ u32 width;
+ u32 height;
+ u32 stride;
+ PixelFormat pixel_format;
+ bool flip_vertical;
+};
+
namespace Engines {
class Fermi2D;
class Maxwell3D;
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 6c7bd0826..966e25f34 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -5,6 +5,7 @@
#pragma once
#include "common/common_types.h"
+#include "video_core/gpu.h"
struct ScreenInfo;
@@ -49,7 +50,8 @@ public:
}
/// Attempt to use a faster method to display the framebuffer to screen
- virtual bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
+ virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer,
+ PAddr framebuffer_addr, u32 pixel_stride,
ScreenInfo& screen_info) {
return false;
}
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 532e5b37c..89a960eaf 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -8,6 +8,7 @@
#include <boost/optional.hpp>
#include "common/assert.h"
#include "common/common_types.h"
+#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
class EmuWindow;
@@ -17,40 +18,10 @@ public:
/// Used to reference a framebuffer
enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
- /**
- * Struct describing framebuffer metadata
- * TODO(bunnei): This struct belongs in the GPU code, but we don't have a good place for it yet.
- */
- struct FramebufferInfo {
- enum class PixelFormat : u32 {
- ABGR8 = 1,
- };
-
- /**
- * Returns the number of bytes per pixel.
- */
- static u32 BytesPerPixel(PixelFormat format) {
- switch (format) {
- case PixelFormat::ABGR8:
- return 4;
- }
-
- UNREACHABLE();
- }
-
- VAddr address;
- u32 offset;
- u32 width;
- u32 height;
- u32 stride;
- PixelFormat pixel_format;
- bool flip_vertical;
- };
-
virtual ~RendererBase() {}
/// Swap buffers (render frame)
- virtual void SwapBuffers(boost::optional<const FramebufferInfo&> framebuffer_info) = 0;
+ virtual void SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) = 0;
/**
* Set the emulator window to use for renderer
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0aed4b048..abc6607b0 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -226,8 +226,9 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) {
return true;
}
-bool RasterizerOpenGL::AccelerateDisplay(const void* config, PAddr framebuffer_addr,
- u32 pixel_stride, ScreenInfo& screen_info) {
+bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer,
+ PAddr framebuffer_addr, u32 pixel_stride,
+ ScreenInfo& screen_info) {
ASSERT_MSG(false, "Unimplemented");
return true;
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 7a68480d9..8f213404d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -38,8 +38,8 @@ public:
bool AccelerateDisplayTransfer(const void* config) override;
bool AccelerateTextureCopy(const void* config) override;
bool AccelerateFill(const void* config) override;
- bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
- ScreenInfo& screen_info) override;
+ bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, PAddr framebuffer_addr,
+ u32 pixel_stride, ScreenInfo& screen_info) override;
bool AccelerateDrawBatch(bool is_indexed) override;
/// OpenGL shader generated for a given Maxwell register state
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 65d38ade5..2ea5e91e3 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -98,22 +98,22 @@ RendererOpenGL::RendererOpenGL() = default;
RendererOpenGL::~RendererOpenGL() = default;
/// Swap buffers (render frame)
-void RendererOpenGL::SwapBuffers(boost::optional<const FramebufferInfo&> framebuffer_info) {
+void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
state.Apply();
- if (framebuffer_info != boost::none) {
- // If framebuffer_info is provided, reload it from memory to a texture
- if (screen_info.texture.width != (GLsizei)framebuffer_info->width ||
- screen_info.texture.height != (GLsizei)framebuffer_info->height ||
- screen_info.texture.pixel_format != framebuffer_info->pixel_format) {
+ if (framebuffer != boost::none) {
+ // If framebuffer is provided, reload it from memory to a texture
+ if (screen_info.texture.width != (GLsizei)framebuffer->width ||
+ screen_info.texture.height != (GLsizei)framebuffer->height ||
+ screen_info.texture.pixel_format != framebuffer->pixel_format) {
// Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a
// performance problem.
- ConfigureFramebufferTexture(screen_info.texture, *framebuffer_info);
+ ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
}
- LoadFBToScreenInfo(*framebuffer_info, screen_info);
+ LoadFBToScreenInfo(*framebuffer, screen_info);
}
DrawScreens();
@@ -245,43 +245,47 @@ static void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32
/**
* Loads framebuffer from emulated memory into the active OpenGL texture.
*/
-void RendererOpenGL::LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info,
+void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer,
ScreenInfo& screen_info) {
- const u32 bpp{FramebufferInfo::BytesPerPixel(framebuffer_info.pixel_format)};
- const u32 size_in_bytes{framebuffer_info.stride * framebuffer_info.height * bpp};
+ const u32 bpp{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
+ const u32 size_in_bytes{framebuffer.stride * framebuffer.height * bpp};
+ const VAddr framebuffer_addr{framebuffer.address};
+ const size_t pixel_stride{framebuffer.stride / bpp};
- MortonCopyPixels128(framebuffer_info.width, framebuffer_info.height, bpp, 4,
- Memory::GetPointer(framebuffer_info.address), gl_framebuffer_data.data(),
- true);
+ // OpenGL only supports specifying a stride in units of pixels, not bytes, unfortunately
+ ASSERT(pixel_stride * bpp == framebuffer.stride);
+
+ MortonCopyPixels128(framebuffer.width, framebuffer.height, bpp, 4,
+ Memory::GetPointer(framebuffer.address), gl_framebuffer_data.data(), true);
LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%llx(%dx%d), fmt %x", size_in_bytes,
- framebuffer_info.address, framebuffer_info.width, framebuffer_info.height,
- (int)framebuffer_info.pixel_format);
+ framebuffer.address, framebuffer.width, framebuffer.height,
+ (int)framebuffer.pixel_format);
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
// only allows rows to have a memory alignement of 4.
- ASSERT(framebuffer_info.stride % 4 == 0);
+ ASSERT(framebuffer.stride % 4 == 0);
- framebuffer_flip_vertical = framebuffer_info.flip_vertical;
+ framebuffer_flip_vertical = framebuffer.flip_vertical;
// Reset the screen info's display texture to its own permanent texture
screen_info.display_texture = screen_info.texture.resource.handle;
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
- // Memory::RasterizerFlushRegion(framebuffer_info.address, size_in_bytes);
+ Rasterizer()->FlushRegion(framebuffer.address, size_in_bytes);
state.texture_units[0].texture_2d = screen_info.texture.resource.handle;
state.Apply();
glActiveTexture(GL_TEXTURE0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)framebuffer_info.stride);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)framebuffer.stride);
// Update existing texture
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
// they differ from the LCD resolution.
// TODO: Applications could theoretically crash Citra here by specifying too large
// framebuffer sizes. We should make sure that this cannot happen.
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer_info.width, framebuffer_info.height,
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
screen_info.texture.gl_format, screen_info.texture.gl_type,
gl_framebuffer_data.data());
@@ -372,14 +376,14 @@ void RendererOpenGL::InitOpenGLObjects() {
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
- const FramebufferInfo& framebuffer_info) {
+ const Tegra::FramebufferConfig& framebuffer) {
- texture.width = framebuffer_info.width;
- texture.height = framebuffer_info.height;
+ texture.width = framebuffer.width;
+ texture.height = framebuffer.height;
GLint internal_format;
- switch (framebuffer_info.pixel_format) {
- case FramebufferInfo::PixelFormat::ABGR8:
+ switch (framebuffer.pixel_format) {
+ case Tegra::FramebufferConfig::PixelFormat::ABGR8:
// Use RGBA8 and swap in the fragment shader
internal_format = GL_RGBA;
texture.gl_format = GL_RGBA;
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 05bb3c5cf..bd7c2510f 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -21,7 +21,7 @@ struct TextureInfo {
GLsizei height;
GLenum gl_format;
GLenum gl_type;
- RendererBase::FramebufferInfo::PixelFormat pixel_format;
+ Tegra::FramebufferConfig::PixelFormat pixel_format;
};
/// Structure used for storing information about the display target for each 3DS screen
@@ -37,7 +37,7 @@ public:
~RendererOpenGL() override;
/// Swap buffers (render frame)
- void SwapBuffers(boost::optional<const FramebufferInfo&> framebuffer_info) override;
+ void SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) override;
/**
* Set the emulator window to use for renderer
@@ -53,13 +53,14 @@ public:
private:
void InitOpenGLObjects();
- void ConfigureFramebufferTexture(TextureInfo& texture, const FramebufferInfo& framebuffer_info);
+ void ConfigureFramebufferTexture(TextureInfo& texture,
+ const Tegra::FramebufferConfig& framebuffer);
void DrawScreens();
void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
void UpdateFramerate();
// Loads framebuffer from emulated memory into the display information structure
- void LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info, ScreenInfo& screen_info);
+ void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer, ScreenInfo& screen_info);
// Fills active OpenGL texture with the given RGBA color.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);