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-rw-r--r--src/video_core/pica.h12
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h24
2 files changed, 18 insertions, 18 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 86c0a0096..88cb306c9 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -824,7 +824,7 @@ struct Regs {
BitField<27, 1, u32> clamp_highlights;
BitField<28, 2, LightingBumpMode> bump_mode;
BitField<30, 1, u32> disable_bump_renorm;
- };
+ } config0;
union {
BitField<16, 1, u32> disable_lut_d0;
@@ -845,13 +845,13 @@ struct Regs {
BitField<29, 1, u32> disable_dist_atten_light_5;
BitField<30, 1, u32> disable_dist_atten_light_6;
BitField<31, 1, u32> disable_dist_atten_light_7;
- };
+ } config1;
bool IsDistAttenDisabled(unsigned index) const {
- const unsigned disable[] = { disable_dist_atten_light_0, disable_dist_atten_light_1,
- disable_dist_atten_light_2, disable_dist_atten_light_3,
- disable_dist_atten_light_4, disable_dist_atten_light_5,
- disable_dist_atten_light_6, disable_dist_atten_light_7 };
+ const unsigned disable[] = { config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
+ config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
+ config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
+ config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7 };
return disable[index] != 0;
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 052aad139..96ee4b1dc 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -94,42 +94,42 @@ union PicaShaderConfig {
state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
}
- state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
+ state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
- state.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0;
+ state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0;
state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
- state.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0;
+ state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
- state.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0;
+ state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0;
state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
- state.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0;
+ state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0;
state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
- state.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0;
+ state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0;
state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
- state.lighting.config = regs.lighting.config;
- state.lighting.fresnel_selector = regs.lighting.fresnel_selector;
- state.lighting.bump_mode = regs.lighting.bump_mode;
- state.lighting.bump_selector = regs.lighting.bump_selector;
- state.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0;
- state.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0;
+ state.lighting.config = regs.lighting.config0.config;
+ state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector;
+ state.lighting.bump_mode = regs.lighting.config0.bump_mode;
+ state.lighting.bump_selector = regs.lighting.config0.bump_selector;
+ state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0;
+ state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0;
return res;
}