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-rw-r--r--src/video_core/engines/shader_bytecode.h10
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp27
2 files changed, 36 insertions, 1 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 79adcc535..4ed918a76 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -262,6 +262,14 @@ union Instruction {
} conversion;
union {
+ BitField<31, 4, u64> component_mask;
+
+ bool IsComponentEnabled(size_t component) const {
+ return ((1 << component) & component_mask) != 0;
+ }
+ } tex;
+
+ union {
// TODO(bunnei): This is just a guess, needs to be verified
BitField<52, 1, u64> enable_g_component;
} texs;
@@ -286,6 +294,7 @@ public:
KIL,
LD_A,
ST_A,
+ TEX,
TEXQ, // Texture Query
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations
@@ -447,6 +456,7 @@ private:
INST("111000110011----", Id::KIL, Type::Flow, "KIL"),
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
+ INST("1100000000111---", Id::TEX, Type::Memory, "TEX"),
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index f6a60c920..88502a8a7 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -891,6 +891,32 @@ private:
instr.gpr0);
break;
}
+ case OpCode::Id::TEX: {
+ ASSERT_MSG(instr.attribute.fmt20.size == 4, "untested");
+ const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string sampler = GetSampler(instr.sampler);
+ const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
+ // Add an extra scope and declare the texture coords inside to prevent overwriting
+ // them in case they are used as outputs of the texs instruction.
+ shader.AddLine("{");
+ ++shader.scope;
+ shader.AddLine(coord);
+ const std::string texture = "texture(" + sampler + ", coords)";
+
+ size_t dest_elem{};
+ for (size_t elem = 0; elem < instr.attribute.fmt20.size; ++elem) {
+ if (!instr.tex.IsComponentEnabled(elem)) {
+ // Skip disabled components
+ continue;
+ }
+ regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
+ ++dest_elem;
+ }
+ --shader.scope;
+ shader.AddLine("}");
+ break;
+ }
case OpCode::Id::TEXS: {
ASSERT_MSG(instr.attribute.fmt20.size == 4, "untested");
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
@@ -921,7 +947,6 @@ private:
}
offset += 2;
}
-
--shader.scope;
shader.AddLine("}");
break;