summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp17
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.h4
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp34
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.h13
4 files changed, 37 insertions, 31 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index ebf85f311..056ef495c 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -273,9 +273,9 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
specialization.workgroup_size = key.workgroup_size;
specialization.shared_memory_size = key.shared_memory_size;
- const SPIRVShader spirv_shader{
- Decompile(device, shader->GetIR(), ShaderType::Compute, specialization),
- shader->GetEntries()};
+ const SPIRVShader spirv_shader{Decompile(device, shader->GetIR(), ShaderType::Compute,
+ shader->GetRegistry(), specialization),
+ shader->GetEntries()};
entry = std::make_unique<VKComputePipeline>(device, scheduler, descriptor_pool,
update_descriptor_queue, spirv_shader);
return *entry;
@@ -324,8 +324,7 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
const auto& gpu = system.GPU().Maxwell3D();
Specialization specialization;
- specialization.primitive_topology = fixed_state.input_assembly.topology;
- if (specialization.primitive_topology == Maxwell::PrimitiveTopology::Points) {
+ if (fixed_state.input_assembly.topology == Maxwell::PrimitiveTopology::Points) {
ASSERT(fixed_state.input_assembly.point_size != 0.0f);
specialization.point_size = fixed_state.input_assembly.point_size;
}
@@ -333,9 +332,6 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
specialization.attribute_types[i] = fixed_state.vertex_input.attributes[i].type;
}
specialization.ndc_minus_one_to_one = fixed_state.rasterizer.ndc_minus_one_to_one;
- specialization.tessellation.primitive = fixed_state.tessellation.primitive;
- specialization.tessellation.spacing = fixed_state.tessellation.spacing;
- specialization.tessellation.clockwise = fixed_state.tessellation.clockwise;
SPIRVProgram program;
std::vector<vk::DescriptorSetLayoutBinding> bindings;
@@ -356,8 +352,9 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
const auto program_type = GetShaderType(program_enum);
const auto& entries = shader->GetEntries();
- program[stage] = {Decompile(device, shader->GetIR(), program_type, specialization),
- entries};
+ program[stage] = {
+ Decompile(device, shader->GetIR(), program_type, shader->GetRegistry(), specialization),
+ entries};
if (program_enum == Maxwell::ShaderProgram::VertexA) {
// VertexB was combined with VertexA, so we skip the VertexB iteration
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index e292526bb..21340c9a4 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -132,6 +132,10 @@ public:
return shader_ir;
}
+ const VideoCommon::Shader::Registry& GetRegistry() const {
+ return registry;
+ }
+
const VideoCommon::Shader::ShaderIR& GetIR() const {
return shader_ir;
}
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index cfcca5af0..699a538d6 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -24,6 +24,7 @@
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/shader/node.h"
#include "video_core/shader/shader_ir.h"
+#include "video_core/shader/transform_feedback.h"
namespace Vulkan {
@@ -266,9 +267,10 @@ bool IsPrecise(Operation operand) {
class SPIRVDecompiler final : public Sirit::Module {
public:
explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderType stage,
- const Specialization& specialization)
+ const Registry& registry, const Specialization& specialization)
: Module(0x00010300), device{device}, ir{ir}, stage{stage}, header{ir.GetHeader()},
- specialization{specialization} {
+ registry{registry}, specialization{specialization},
+ transform_feedback{BuildTransformFeedback(registry.GetGraphicsInfo())} {
AddCapability(spv::Capability::Shader);
AddCapability(spv::Capability::UniformAndStorageBuffer16BitAccess);
AddCapability(spv::Capability::ImageQuery);
@@ -318,25 +320,29 @@ public:
AddExecutionMode(main, spv::ExecutionMode::OutputVertices,
header.common2.threads_per_input_primitive);
break;
- case ShaderType::TesselationEval:
+ case ShaderType::TesselationEval: {
+ const auto& info = registry.GetGraphicsInfo();
AddCapability(spv::Capability::Tessellation);
AddEntryPoint(spv::ExecutionModel::TessellationEvaluation, main, "main", interfaces);
- AddExecutionMode(main, GetExecutionMode(specialization.tessellation.primitive));
- AddExecutionMode(main, GetExecutionMode(specialization.tessellation.spacing));
- AddExecutionMode(main, specialization.tessellation.clockwise
+ AddExecutionMode(main, GetExecutionMode(info.tessellation_primitive));
+ AddExecutionMode(main, GetExecutionMode(info.tessellation_spacing));
+ AddExecutionMode(main, info.tessellation_clockwise
? spv::ExecutionMode::VertexOrderCw
: spv::ExecutionMode::VertexOrderCcw);
break;
- case ShaderType::Geometry:
+ }
+ case ShaderType::Geometry: {
+ const auto& info = registry.GetGraphicsInfo();
AddCapability(spv::Capability::Geometry);
AddEntryPoint(spv::ExecutionModel::Geometry, main, "main", interfaces);
- AddExecutionMode(main, GetExecutionMode(specialization.primitive_topology));
+ AddExecutionMode(main, GetExecutionMode(info.primitive_topology));
AddExecutionMode(main, GetExecutionMode(header.common3.output_topology));
AddExecutionMode(main, spv::ExecutionMode::OutputVertices,
header.common4.max_output_vertices);
// TODO(Rodrigo): Where can we get this info from?
AddExecutionMode(main, spv::ExecutionMode::Invocations, 1U);
break;
+ }
case ShaderType::Fragment:
AddEntryPoint(spv::ExecutionModel::Fragment, main, "main", interfaces);
AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
@@ -545,7 +551,8 @@ private:
if (stage != ShaderType::Geometry) {
return;
}
- const u32 num_input = GetNumPrimitiveTopologyVertices(specialization.primitive_topology);
+ const auto& info = registry.GetGraphicsInfo();
+ const u32 num_input = GetNumPrimitiveTopologyVertices(info.primitive_topology);
DeclareInputVertexArray(num_input);
DeclareOutputVertex();
}
@@ -898,7 +905,7 @@ private:
u32 GetNumInputVertices() const {
switch (stage) {
case ShaderType::Geometry:
- return GetNumPrimitiveTopologyVertices(specialization.primitive_topology);
+ return GetNumPrimitiveTopologyVertices(registry.GetGraphicsInfo().primitive_topology);
case ShaderType::TesselationControl:
case ShaderType::TesselationEval:
return NumInputPatches;
@@ -2495,7 +2502,9 @@ private:
const ShaderIR& ir;
const ShaderType stage;
const Tegra::Shader::Header header;
+ const Registry& registry;
const Specialization& specialization;
+ const std::unordered_map<u8, VaryingTFB> transform_feedback;
const Id t_void = Name(TypeVoid(), "void");
@@ -2870,8 +2879,9 @@ ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir) {
}
std::vector<u32> Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
- ShaderType stage, const Specialization& specialization) {
- return SPIRVDecompiler(device, ir, stage, specialization).Assemble();
+ ShaderType stage, const VideoCommon::Shader::Registry& registry,
+ const Specialization& specialization) {
+ return SPIRVDecompiler(device, ir, stage, registry, specialization).Assemble();
}
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.h b/src/video_core/renderer_vulkan/vk_shader_decompiler.h
index f5dc14d9e..ffea4709e 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.h
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.h
@@ -15,6 +15,7 @@
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
+#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
namespace Vulkan {
@@ -91,17 +92,9 @@ struct Specialization final {
u32 shared_memory_size{};
// Graphics specific
- Maxwell::PrimitiveTopology primitive_topology{};
std::optional<float> point_size{};
std::array<Maxwell::VertexAttribute::Type, Maxwell::NumVertexAttributes> attribute_types{};
bool ndc_minus_one_to_one{};
-
- // Tessellation specific
- struct {
- Maxwell::TessellationPrimitive primitive{};
- Maxwell::TessellationSpacing spacing{};
- bool clockwise{};
- } tessellation;
};
// Old gcc versions don't consider this trivially copyable.
// static_assert(std::is_trivially_copyable_v<Specialization>);
@@ -114,6 +107,8 @@ struct SPIRVShader {
ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir);
std::vector<u32> Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
- Tegra::Engines::ShaderType stage, const Specialization& specialization);
+ Tegra::Engines::ShaderType stage,
+ const VideoCommon::Shader::Registry& registry,
+ const Specialization& specialization);
} // namespace Vulkan