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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp6
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp3
-rw-r--r--src/video_core/shader/shader_ir.cpp7
-rw-r--r--src/video_core/shader/shader_ir.h5
4 files changed, 12 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 046ee55a5..dc6825a00 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -234,7 +234,7 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
const std::size_t size_in_bytes = code.size() * sizeof(u64);
auto registry = std::make_shared<Registry>(shader_type, params.system.GPU().Maxwell3D());
- const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
+ const ShaderIR ir(code, shader_type, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
// TODO(Rodrigo): Handle VertexA shaders
// std::optional<ShaderIR> ir_b;
// if (!code_b.empty()) {
@@ -264,7 +264,7 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog
auto& engine = params.system.GPU().KeplerCompute();
auto registry = std::make_shared<Registry>(ShaderType::Compute, engine);
- const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
+ const ShaderIR ir(code, ShaderType::Compute, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
const u64 uid = params.unique_identifier;
auto program = BuildShader(params.device, ShaderType::Compute, uid, ir, *registry);
@@ -341,7 +341,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const bool is_compute = entry.type == ShaderType::Compute;
const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
auto registry = MakeRegistry(entry);
- const ShaderIR ir(entry.code, main_offset, COMPILER_SETTINGS, *registry);
+ const ShaderIR ir(entry.code, entry.type, main_offset, COMPILER_SETTINGS, *registry);
std::shared_ptr<OGLProgram> program;
if (precompiled_entry) {
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 557b9d662..c3e3884be 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -162,7 +162,8 @@ CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stag
ProgramCode program_code, u32 main_offset)
: RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
program_code{std::move(program_code)}, registry{stage, GetEngine(system, stage)},
- shader_ir{this->program_code, main_offset, compiler_settings, registry},
+ shader_ir{this->program_code, stage, main_offset, compiler_settings,
+ registry},
entries{GenerateShaderEntries(shader_ir)} {}
CachedShader::~CachedShader() = default;
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index baf7188d2..bbd86a2c5 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -24,9 +24,10 @@ using Tegra::Shader::PredCondition;
using Tegra::Shader::PredOperation;
using Tegra::Shader::Register;
-ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
- Registry& registry)
- : program_code{program_code}, main_offset{main_offset}, settings{settings}, registry{registry} {
+ShaderIR::ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage,
+ u32 main_offset, CompilerSettings settings, Registry& registry)
+ : program_code{program_code}, shader_stage{shader_stage},
+ main_offset{main_offset}, settings{settings}, registry{registry} {
Decode();
PostDecode();
}
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 80fc9b82c..e531181cd 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -68,8 +68,8 @@ struct GlobalMemoryUsage {
class ShaderIR final {
public:
- explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
- Registry& registry);
+ explicit ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage,
+ u32 main_offset, CompilerSettings settings, Registry& registry);
~ShaderIR();
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
@@ -419,6 +419,7 @@ private:
u32 NewCustomVariable();
const ProgramCode& program_code;
+ const Tegra::Engines::ShaderType shader_stage;
const u32 main_offset;
const CompilerSettings settings;
Registry& registry;