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-rw-r--r--src/core/hle/kernel/thread.cpp45
-rw-r--r--src/core/hle/kernel/thread.h6
-rw-r--r--src/core/hle/svc.cpp29
3 files changed, 77 insertions, 3 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index f2094f7a7..c84fdf91d 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -294,6 +294,51 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
return handle;
}
+/// Get the priority of the thread specified by handle
+u32 GetThreadPriority(const Handle handle) {
+ Thread* thread = g_object_pool.GetFast<Thread>(handle);
+ _assert_msg_(KERNEL, thread, "called, but thread is NULL!");
+ return thread->current_priority;
+}
+
+/// Set the priority of the thread specified by handle
+Result SetThreadPriority(Handle handle, s32 priority) {
+ Thread* thread = NULL;
+ if (!handle) {
+ thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
+ } else {
+ thread = g_object_pool.GetFast<Thread>(handle);
+ }
+ _assert_msg_(KERNEL, thread, "called, but thread is NULL!");
+
+ // If priority is invalid, clamp to valid range
+ if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
+ s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
+ WARN_LOG(KERNEL, "invalid priority=0x%08X, clamping to %08X", priority, new_priority);
+ // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
+ // validity of this
+ priority = new_priority;
+ }
+
+ // Change thread priority
+ s32 old = thread->current_priority;
+ g_thread_ready_queue.remove(old, handle);
+ thread->current_priority = priority;
+ g_thread_ready_queue.prepare(thread->current_priority);
+
+ // Change thread status to "ready" and push to ready queue
+ if (thread->IsRunning()) {
+ thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
+ }
+ if (thread->IsReady()) {
+ g_thread_ready_queue.push_back(thread->current_priority, handle);
+ }
+
+ HLE::EatCycles(450);
+
+ return 0;
+}
+
/// Sets up the primary application thread
Handle SetupMainThread(s32 priority, int stack_size) {
Handle handle;
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 9628f165d..094c8d43e 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -65,6 +65,12 @@ Handle GetCurrentThreadHandle();
/// Put current thread in a wait state - on WaitSynchronization
void WaitThread_Synchronization();
+/// Get the priority of the thread specified by handle
+u32 GetThreadPriority(const Handle handle);
+
+/// Set the priority of the thread specified by handle
+Result SetThreadPriority(Handle handle, s32 priority);
+
/// Initialize threading
void ThreadingInit();
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index 0c2412a65..2384b7936 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -258,6 +258,18 @@ Result CreateThread(u32 priority, u32 entry_point, u32 arg, u32 stack_top, u32 p
return 0;
}
+/// Gets the priority for the specified thread
+Result GetThreadPriority(void* _priority, Handle handle) {
+ s32* priority = (s32*)_priority;
+ *priority = Kernel::GetThreadPriority(handle);
+ return 0;
+}
+
+/// Sets the priority for the specified thread
+Result SetThreadPriority(Handle handle, s32 priority) {
+ return Kernel::SetThreadPriority(handle, priority);
+}
+
/// Create a mutex
Result CreateMutex(void* _mutex, u32 initial_locked) {
Handle* mutex = (Handle*)_mutex;
@@ -299,7 +311,18 @@ Result CreateEvent(void* _event, u32 reset_type) {
/// Duplicates a kernel handle
Result DuplicateHandle(void* _out, Handle handle) {
Handle* out = (Handle*)_out;
- ERROR_LOG(SVC, "(UNIMPLEMENTED) called handle=0x%08X", handle);
+ ERROR_LOG(SVC, "called handle=0x%08X", handle);
+
+ // Translate kernel handles -> real handles
+ if (handle == Kernel::CurrentThread) {
+ handle = Kernel::GetCurrentThreadHandle();
+ }
+ _assert_msg_(KERNEL, (handle != Kernel::CurrentProcess),
+ "(UNIMPLEMENTED) process handle duplication!");
+
+ // TODO(bunnei): FixMe - This is a hack to return the handle that we were asked to duplicate.
+ *out = handle;
+
return 0;
}
@@ -327,8 +350,8 @@ const HLE::FunctionDef SVC_Table[] = {
{0x08, WrapI_UUUUU<CreateThread>, "CreateThread"},
{0x09, NULL, "ExitThread"},
{0x0A, WrapV_S64<SleepThread>, "SleepThread"},
- {0x0B, NULL, "GetThreadPriority"},
- {0x0C, NULL, "SetThreadPriority"},
+ {0x0B, WrapI_VU<GetThreadPriority>, "GetThreadPriority"},
+ {0x0C, WrapI_UI<SetThreadPriority>, "SetThreadPriority"},
{0x0D, NULL, "GetThreadAffinityMask"},
{0x0E, NULL, "SetThreadAffinityMask"},
{0x0F, NULL, "GetThreadIdealProcessor"},