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-rw-r--r--src/yuzu/main.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index f607f464a..f4a9a7171 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1401,7 +1401,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
// Load per game settings
- const auto file_path = std::filesystem::path{filename.toStdU16String()};
+ const auto file_path =
+ std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
const auto config_file_name = title_id == 0
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
@@ -1482,7 +1483,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
}
if (res != Loader::ResultStatus::Success || title_name.empty()) {
title_name = Common::FS::PathToUTF8String(
- std::filesystem::path{filename.toStdU16String()}.filename());
+ std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
+ .filename());
}
const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");