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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h34
2 files changed, 34 insertions, 10 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 02bd0fa7b..133a15a12 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -38,7 +38,8 @@ struct FormatTuple {
params.addr = config.tic.Address();
params.is_tiled = config.tic.IsTiled();
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
- params.pixel_format = PixelFormatFromTextureFormat(config.tic.format);
+ params.pixel_format =
+ PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value());
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
@@ -107,6 +108,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
+ {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@@ -199,8 +201,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
- MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
- MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
+ MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::Z24S8>,
+ MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
+ MortonCopy<true, PixelFormat::Z16>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@@ -223,6 +226,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
nullptr,
MortonCopy<false, PixelFormat::G8R8>,
MortonCopy<false, PixelFormat::BGRA8>,
+ MortonCopy<false, PixelFormat::RGBA32F>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index c0f94936e..2feea3d4d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -38,14 +38,15 @@ struct SurfaceParams {
ASTC_2D_4X4 = 13,
G8R8 = 14,
BGRA8 = 15,
+ RGBA32F = 16,
MaxColorFormat,
// DepthStencil formats
- Z24S8 = 16,
- S8Z24 = 17,
- Z32F = 18,
- Z16 = 19,
+ Z24S8 = 17,
+ S8Z24 = 18,
+ Z32F = 19,
+ Z16 = 20,
MaxDepthStencilFormat,
@@ -99,6 +100,7 @@ struct SurfaceParams {
4, // ASTC_2D_4X4
1, // G8R8
1, // BGRA8
+ 1, // RGBA32F
1, // Z24S8
1, // S8Z24
1, // Z32F
@@ -130,6 +132,7 @@ struct SurfaceParams {
32, // ASTC_2D_4X4
16, // G8R8
32, // BGRA8
+ 128, // RGBA32F
32, // Z24S8
32, // S8Z24
32, // Z32F
@@ -171,6 +174,8 @@ struct SurfaceParams {
return PixelFormat::A2B10G10R10;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
return PixelFormat::RGBA16F;
+ case Tegra::RenderTargetFormat::RGBA32_FLOAT:
+ return PixelFormat::RGBA32F;
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
return PixelFormat::R11FG11FB10F;
case Tegra::RenderTargetFormat::RGBA32_UINT:
@@ -181,7 +186,8 @@ struct SurfaceParams {
}
}
- static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format) {
+ static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
+ Tegra::Texture::ComponentType component_type) {
// TODO(Subv): Properly implement this
switch (format) {
case Tegra::Texture::TextureFormat::A8R8G8B8:
@@ -201,7 +207,15 @@ struct SurfaceParams {
case Tegra::Texture::TextureFormat::BF10GF11RF11:
return PixelFormat::R11FG11FB10F;
case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
- return PixelFormat::RGBA32UI;
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::FLOAT:
+ return PixelFormat::RGBA32F;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::RGBA32UI;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
+ static_cast<u32>(component_type));
+ UNREACHABLE();
case Tegra::Texture::TextureFormat::DXT1:
return PixelFormat::DXT1;
case Tegra::Texture::TextureFormat::DXT23:
@@ -215,7 +229,8 @@ struct SurfaceParams {
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
return PixelFormat::ASTC_2D_4X4;
default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
+ LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}",
+ static_cast<u32>(format), static_cast<u32>(component_type));
UNREACHABLE();
}
}
@@ -257,6 +272,8 @@ struct SurfaceParams {
// TODO(bunnei): This is fine for unswizzling (since we just need the right component
// sizes), but could be a bug if we used this function in different ways.
return Tegra::Texture::TextureFormat::A8R8G8B8;
+ case PixelFormat::RGBA32F:
+ return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
@@ -284,6 +301,8 @@ struct SurfaceParams {
switch (type) {
case Tegra::Texture::ComponentType::UNORM:
return ComponentType::UNorm;
+ case Tegra::Texture::ComponentType::FLOAT:
+ return ComponentType::Float;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
UNREACHABLE();
@@ -300,6 +319,7 @@ struct SurfaceParams {
return ComponentType::UNorm;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
+ case Tegra::RenderTargetFormat::RGBA32_FLOAT:
return ComponentType::Float;
case Tegra::RenderTargetFormat::RGBA32_UINT:
return ComponentType::UInt;