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-rw-r--r--src/video_core/primitive_assembly.cpp2
-rw-r--r--src/video_core/primitive_assembly.h5
2 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp
index be7377290..e71ff5719 100644
--- a/src/video_core/primitive_assembly.cpp
+++ b/src/video_core/primitive_assembly.cpp
@@ -14,7 +14,7 @@ PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topolo
: topology(topology), buffer_index(0) {}
template <typename VertexType>
-void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx,
+void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
TriangleHandler triangle_handler) {
switch (topology) {
// TODO: Figure out what's different with TriangleTopology::Shader.
diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h
index 0384d5984..24da47382 100644
--- a/src/video_core/primitive_assembly.h
+++ b/src/video_core/primitive_assembly.h
@@ -15,7 +15,8 @@ namespace Pica {
*/
template <typename VertexType>
struct PrimitiveAssembler {
- using TriangleHandler = std::function<void(VertexType& v0, VertexType& v1, VertexType& v2)>;
+ using TriangleHandler =
+ std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>;
PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List);
@@ -25,7 +26,7 @@ struct PrimitiveAssembler {
* NOTE: We could specify the triangle handler in the constructor, but this way we can
* keep event and handler code next to each other.
*/
- void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler);
+ void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler);
/**
* Resets the internal state of the PrimitiveAssembler.