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-rw-r--r--src/citra_qt/game_list_p.h53
-rw-r--r--src/core/CMakeLists.txt2
-rw-r--r--src/core/loader/loader.h47
-rw-r--r--src/core/loader/smdh.cpp54
-rw-r--r--src/core/loader/smdh.h82
5 files changed, 149 insertions, 89 deletions
diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h
index 284f5da81..121f90b0c 100644
--- a/src/citra_qt/game_list_p.h
+++ b/src/citra_qt/game_list_p.h
@@ -15,52 +15,21 @@
#include "common/string_util.h"
#include "common/color.h"
-#include "core/loader/loader.h"
+#include "core/loader/smdh.h"
#include "video_core/utils.h"
/**
- * Tests if data is a valid SMDH by its length and magic number.
- * @param smdh_data data buffer to test
- * @return bool test result
- */
-static bool IsValidSMDH(const std::vector<u8>& smdh_data) {
- if (smdh_data.size() < sizeof(Loader::SMDH))
- return false;
-
- u32 magic;
- memcpy(&magic, smdh_data.data(), 4);
-
- return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
-}
-
-/**
* Gets game icon from SMDH
* @param sdmh SMDH data
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
* @return QPixmap game icon
*/
-static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) {
- u32 size;
- const u8* icon_data;
-
- if (large) {
- size = 48;
- icon_data = smdh.large_icon.data();
- } else {
- size = 24;
- icon_data = smdh.small_icon.data();
- }
-
- QImage icon(size, size, QImage::Format::Format_RGB888);
- for (u32 x = 0; x < size; ++x) {
- for (u32 y = 0; y < size; ++y) {
- u32 coarse_y = y & ~7;
- auto v = Color::DecodeRGB565(
- icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2);
- icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b()));
- }
- }
+static QPixmap GetQPixmapFromSMDH(const Loader::SMDH& smdh, bool large) {
+ std::vector<u16> icon_data = smdh.GetIcon(large);
+ const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
+ int size = large ? 48 : 24;
+ QImage icon(data, size, size, QImage::Format::Format_RGB16);
return QPixmap::fromImage(icon);
}
@@ -82,8 +51,8 @@ static QPixmap GetDefaultIcon(bool large) {
* @param language title language
* @return QString short title
*/
-static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
- return QString::fromUtf16(smdh.titles[static_cast<int>(language)].short_title.data());
+static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
+ return QString::fromUtf16(smdh.GetShortTitle(language).data());
}
class GameListItem : public QStandardItem {
@@ -112,7 +81,7 @@ public:
{
setData(game_path, FullPathRole);
- if (!IsValidSMDH(smdh_data)) {
+ if (!Loader::IsValidSMDH(smdh_data)) {
// SMDH is not valid, set a default icon
setData(GetDefaultIcon(true), Qt::DecorationRole);
return;
@@ -122,10 +91,10 @@ public:
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
// Get icon from SMDH
- setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole);
+ setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
// Get title form SMDH
- setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
+ setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
}
QVariant data(int role) const override {
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 12080a802..ed80cf0e4 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -121,6 +121,7 @@ set(SRCS
loader/elf.cpp
loader/loader.cpp
loader/ncch.cpp
+ loader/smdh.cpp
tracer/recorder.cpp
memory.cpp
settings.cpp
@@ -256,6 +257,7 @@ set(HEADERS
loader/elf.h
loader/loader.h
loader/ncch.h
+ loader/smdh.h
tracer/recorder.h
tracer/citrace.h
memory.h
diff --git a/src/core/loader/loader.h b/src/core/loader/loader.h
index 39aedfeeb..77d87afe1 100644
--- a/src/core/loader/loader.h
+++ b/src/core/loader/loader.h
@@ -10,10 +10,8 @@
#include <string>
#include <vector>
-#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/file_util.h"
-#include "common/swap.h"
namespace Kernel {
struct AddressMapping;
@@ -80,51 +78,6 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) {
return a | b << 8 | c << 16 | d << 24;
}
-/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
-struct SMDH {
- u32_le magic;
- u16_le version;
- INSERT_PADDING_BYTES(2);
-
- struct Title {
- std::array<u16, 0x40> short_title;
- std::array<u16, 0x80> long_title;
- std::array<u16, 0x40> publisher;
- };
- std::array<Title, 16> titles;
-
- std::array<u8, 16> ratings;
- u32_le region_lockout;
- u32_le match_maker_id;
- u64_le match_maker_bit_id;
- u32_le flags;
- u16_le eula_version;
- INSERT_PADDING_BYTES(2);
- float_le banner_animation_frame;
- u32_le cec_id;
- INSERT_PADDING_BYTES(8);
-
- std::array<u8, 0x480> small_icon;
- std::array<u8, 0x1200> large_icon;
-
- /// indicates the language used for each title entry
- enum class TitleLanguage {
- Japanese = 0,
- English = 1,
- French = 2,
- German = 3,
- Italian = 4,
- Spanish = 5,
- SimplifiedChinese = 6,
- Korean= 7,
- Dutch = 8,
- Portuguese = 9,
- Russian = 10,
- TraditionalChinese = 11
- };
-};
-static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
-
/// Interface for loading an application
class AppLoader : NonCopyable {
public:
diff --git a/src/core/loader/smdh.cpp b/src/core/loader/smdh.cpp
new file mode 100644
index 000000000..2d014054a
--- /dev/null
+++ b/src/core/loader/smdh.cpp
@@ -0,0 +1,54 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cstring>
+#include <vector>
+
+#include "common/common_types.h"
+
+#include "core/loader/loader.h"
+#include "core/loader/smdh.h"
+
+#include "video_core/utils.h"
+
+namespace Loader {
+
+bool IsValidSMDH(const std::vector<u8>& smdh_data) {
+ if (smdh_data.size() < sizeof(Loader::SMDH))
+ return false;
+
+ u32 magic;
+ memcpy(&magic, smdh_data.data(), sizeof(u32));
+
+ return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
+}
+
+std::vector<u16> SMDH::GetIcon(bool large) const {
+ u32 size;
+ const u8* icon_data;
+
+ if (large) {
+ size = 48;
+ icon_data = large_icon.data();
+ } else {
+ size = 24;
+ icon_data = small_icon.data();
+ }
+
+ std::vector<u16> icon(size * size);
+ for (u32 x = 0; x < size; ++x) {
+ for (u32 y = 0; y < size; ++y) {
+ u32 coarse_y = y & ~7;
+ const u8* pixel = icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2;
+ icon[x + size * y] = (pixel[1] << 8) + pixel[0];
+ }
+ }
+ return icon;
+}
+
+std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const {
+ return titles[static_cast<int>(language)].short_title;
+}
+
+} // namespace
diff --git a/src/core/loader/smdh.h b/src/core/loader/smdh.h
new file mode 100644
index 000000000..2011abda2
--- /dev/null
+++ b/src/core/loader/smdh.h
@@ -0,0 +1,82 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+#include "common/swap.h"
+
+namespace Loader {
+
+/**
+ * Tests if data is a valid SMDH by its length and magic number.
+ * @param smdh_data data buffer to test
+ * @return bool test result
+ */
+bool IsValidSMDH(const std::vector<u8>& smdh_data);
+
+/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
+struct SMDH {
+ u32_le magic;
+ u16_le version;
+ INSERT_PADDING_BYTES(2);
+
+ struct Title {
+ std::array<u16, 0x40> short_title;
+ std::array<u16, 0x80> long_title;
+ std::array<u16, 0x40> publisher;
+ };
+ std::array<Title, 16> titles;
+
+ std::array<u8, 16> ratings;
+ u32_le region_lockout;
+ u32_le match_maker_id;
+ u64_le match_maker_bit_id;
+ u32_le flags;
+ u16_le eula_version;
+ INSERT_PADDING_BYTES(2);
+ float_le banner_animation_frame;
+ u32_le cec_id;
+ INSERT_PADDING_BYTES(8);
+
+ std::array<u8, 0x480> small_icon;
+ std::array<u8, 0x1200> large_icon;
+
+ /// indicates the language used for each title entry
+ enum class TitleLanguage {
+ Japanese = 0,
+ English = 1,
+ French = 2,
+ German = 3,
+ Italian = 4,
+ Spanish = 5,
+ SimplifiedChinese = 6,
+ Korean= 7,
+ Dutch = 8,
+ Portuguese = 9,
+ Russian = 10,
+ TraditionalChinese = 11
+ };
+
+ /**
+ * Gets game icon from SMDH
+ * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
+ * @return vector of RGB565 data
+ */
+ std::vector<u16> GetIcon(bool large) const;
+
+ /**
+ * Gets the short game title from SMDH
+ * @param language title language
+ * @return UTF-16 array of the short title
+ */
+ std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
+};
+static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
+
+} // namespace