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-rw-r--r--src/video_core/engines/maxwell_3d.h56
-rw-r--r--src/video_core/gpu.h9
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp27
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp49
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h47
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h50
-rw-r--r--src/video_core/textures/decoders.cpp31
-rw-r--r--src/video_core/textures/decoders.h6
9 files changed, 246 insertions, 32 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 58db81222..ff67f2a58 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -280,6 +280,34 @@ public:
UnsignedInt = 0x2,
};
+ enum class ComparisonOp : u32 {
+ Never = 0x200,
+ Less = 0x201,
+ Equal = 0x202,
+ LessEqual = 0x203,
+ Greater = 0x204,
+ NotEqual = 0x205,
+ GreaterEqual = 0x206,
+ Always = 0x207,
+ };
+
+ struct Cull {
+ enum class FrontFace : u32 {
+ ClockWise = 0x0900,
+ CounterClockWise = 0x0901,
+ };
+
+ enum class CullFace : u32 {
+ Front = 0x0404,
+ Back = 0x0405,
+ FrontAndBack = 0x0408,
+ };
+
+ u32 enabled;
+ FrontFace front_face;
+ CullFace cull_face;
+ };
+
struct Blend {
enum class Equation : u32 {
Add = 1,
@@ -413,7 +441,7 @@ public:
struct {
u32 address_high;
u32 address_low;
- u32 format;
+ Tegra::DepthFormat format;
u32 block_dimensions;
u32 layer_stride;
@@ -435,11 +463,21 @@ public:
};
} rt_control;
- INSERT_PADDING_WORDS(0x31);
+ INSERT_PADDING_WORDS(0x2B);
+
+ u32 depth_test_enable;
+
+ INSERT_PADDING_WORDS(0x5);
u32 independent_blend_enable;
- INSERT_PADDING_WORDS(0x15);
+ u32 depth_write_enabled;
+
+ INSERT_PADDING_WORDS(0x8);
+
+ ComparisonOp depth_test_func;
+
+ INSERT_PADDING_WORDS(0xB);
struct {
u32 separate_alpha;
@@ -540,7 +578,13 @@ public:
}
} index_array;
- INSERT_PADDING_WORDS(0xC7);
+ INSERT_PADDING_WORDS(0x7);
+
+ INSERT_PADDING_WORDS(0x46);
+
+ Cull cull;
+
+ INSERT_PADDING_WORDS(0x77);
struct {
u32 query_address_high;
@@ -747,7 +791,10 @@ ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
ASSERT_REG_POSITION(rt_control, 0x487);
+ASSERT_REG_POSITION(depth_test_enable, 0x4B3);
ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
+ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
+ASSERT_REG_POSITION(depth_test_func, 0x4C3);
ASSERT_REG_POSITION(blend, 0x4CF);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(tsc, 0x557);
@@ -755,6 +802,7 @@ ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(index_array, 0x5F2);
+ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700);
ASSERT_REG_POSITION(independent_blend, 0x780);
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index d0a4ac267..cc5ca656e 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -24,6 +24,15 @@ enum class RenderTargetFormat : u32 {
R11G11B10_FLOAT = 0xE0,
};
+enum class DepthFormat : u32 {
+ Z32_FLOAT = 0xA,
+ Z16_UNORM = 0x13,
+ S8_Z24_UNORM = 0x14,
+ Z24_X8_UNORM = 0x15,
+ Z24_S8_UNORM = 0x16,
+ Z24_C8_UNORM = 0x18,
+};
+
/// Returns the number of bytes per pixel of each rendertarget format.
u32 RenderTargetBytesPerPixel(RenderTargetFormat format);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 324c28d1b..ca3814cfc 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -304,10 +304,15 @@ void RasterizerOpenGL::DrawArrays() {
MICROPROFILE_SCOPE(OpenGL_Drawing);
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
- // TODO(bunnei): Implement these
+ // Sync the depth test state before configuring the framebuffer surfaces.
+ SyncDepthTestState();
+
+ // TODO(bunnei): Implement this
const bool has_stencil = false;
+
const bool using_color_fb = true;
- const bool using_depth_fb = false;
+ const bool using_depth_fb = regs.zeta.Address() != 0;
+
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
const bool write_color_fb =
@@ -338,11 +343,9 @@ void RasterizerOpenGL::DrawArrays() {
// Bind the framebuffer surfaces
BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
- // Sync the viewport
SyncViewport(surfaces_rect);
-
- // Sync the blend state registers
SyncBlendState();
+ SyncCullMode();
// TODO(bunnei): Sync framebuffer_scale uniform here
// TODO(bunnei): Sync scissorbox uniform(s) here
@@ -712,7 +715,11 @@ void RasterizerOpenGL::SyncClipCoef() {
}
void RasterizerOpenGL::SyncCullMode() {
- UNREACHABLE();
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+
+ state.cull.enabled = regs.cull.enabled != 0;
+ state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
+ state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
}
void RasterizerOpenGL::SyncDepthScale() {
@@ -723,6 +730,14 @@ void RasterizerOpenGL::SyncDepthOffset() {
UNREACHABLE();
}
+void RasterizerOpenGL::SyncDepthTestState() {
+ const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
+
+ state.depth.test_enabled = regs.depth_test_enable != 0;
+ state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
+ state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
+}
+
void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 621200f03..493aa39e5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -126,6 +126,9 @@ private:
/// Syncs the depth offset to match the guest state
void SyncDepthOffset();
+ /// Syncs the depth test state to match the guest state
+ void SyncDepthTestState();
+
/// Syncs the blend state to match the guest state
void SyncBlendState();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 9410ddb4e..851ebc263 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -84,22 +84,18 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
true}, // DXT45
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
+
+ // DepthStencil formats
+ {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
+ false}, // Z24S8
}};
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
- const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
- if (type == SurfaceType::ColorTexture) {
- ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
- auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
- ASSERT(component_type == format.component_type);
- return format;
- } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
- // TODO(Subv): Implement depth formats
- ASSERT_MSG(false, "Unimplemented");
- }
+ ASSERT(static_cast<size_t>(pixel_format) < tex_format_tuples.size());
+ auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
+ ASSERT(component_type == format.component_type);
- UNREACHABLE();
- return {};
+ return format;
}
VAddr SurfaceParams::GetCpuAddr() const {
@@ -149,11 +145,17 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::
const auto& gpu = Core::System::GetInstance().GPU();
if (morton_to_gl) {
- auto data = Tegra::Texture::UnswizzleTexture(
- *gpu.memory_manager->GpuToCpuAddress(addr),
- SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
-
- std::memcpy(gl_buffer, data.data(), data.size());
+ if (SurfaceParams::GetFormatType(format) == SurfaceType::ColorTexture) {
+ auto data = Tegra::Texture::UnswizzleTexture(
+ *gpu.memory_manager->GpuToCpuAddress(addr),
+ SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
+ std::memcpy(gl_buffer, data.data(), data.size());
+ } else {
+ auto data = Tegra::Texture::UnswizzleDepthTexture(
+ *gpu.memory_manager->GpuToCpuAddress(addr),
+ SurfaceParams::DepthFormatFromPixelFormat(format), stride, height, block_height);
+ std::memcpy(gl_buffer, data.data(), data.size());
+ }
} else {
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
// check the configuration for this and perform more generic un/swizzle
@@ -174,7 +176,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>,
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
- MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
+ MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@@ -194,6 +196,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
nullptr,
nullptr,
MortonCopy<false, PixelFormat::ABGR8>,
+ MortonCopy<false, PixelFormat::Z24S8>,
};
// Allocate an uninitialized texture of appropriate size and format for the surface
@@ -397,9 +400,15 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
// get color and depth surfaces
const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(regs.rt[0])};
- const SurfaceParams depth_params{color_params};
+ SurfaceParams depth_params{color_params};
- ASSERT_MSG(!using_depth_fb, "depth buffer is unimplemented");
+ if (using_depth_fb) {
+ depth_params.addr = regs.zeta.Address();
+ depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(regs.zeta.format);
+ depth_params.component_type = SurfaceParams::ComponentTypeFromDepthFormat(regs.zeta.format);
+ depth_params.type = SurfaceParams::GetFormatType(depth_params.pixel_format);
+ depth_params.size_in_bytes = depth_params.SizeInBytes();
+ }
MathUtil::Rectangle<u32> color_rect{};
Surface color_surface;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 99be250b4..eea432b0b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -37,7 +37,14 @@ struct SurfaceParams {
DXN1 = 11, // This is also known as BC4
ASTC_2D_4X4 = 12,
- Max,
+ MaxColorFormat,
+
+ // DepthStencil formats
+ Z24S8 = 13,
+
+ MaxDepthStencilFormat,
+
+ Max = MaxDepthStencilFormat,
Invalid = 255,
};
@@ -84,6 +91,7 @@ struct SurfaceParams {
4, // DXT45
4, // DXN1
4, // ASTC_2D_4X4
+ 1, // Z24S8
}};
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
@@ -108,6 +116,7 @@ struct SurfaceParams {
128, // DXT45
64, // DXN1
32, // ASTC_2D_4X4
+ 32, // Z24S8
}};
ASSERT(static_cast<size_t>(format) < bpp_table.size());
@@ -117,6 +126,16 @@ struct SurfaceParams {
return GetFormatBpp(pixel_format);
}
+ static PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
+ switch (format) {
+ case Tegra::DepthFormat::Z24_S8_UNORM:
+ return PixelFormat::Z24S8;
+ default:
+ NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
+ UNREACHABLE();
+ }
+ }
+
static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
switch (format) {
case Tegra::RenderTargetFormat::RGBA8_UNORM:
@@ -205,6 +224,15 @@ struct SurfaceParams {
}
}
+ static Tegra::DepthFormat DepthFormatFromPixelFormat(PixelFormat format) {
+ switch (format) {
+ case PixelFormat::Z24S8:
+ return Tegra::DepthFormat::Z24_S8_UNORM;
+ default:
+ UNREACHABLE();
+ }
+ }
+
static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
// TODO(Subv): Implement more component types
switch (type) {
@@ -244,11 +272,26 @@ struct SurfaceParams {
}
}
+ static ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
+ switch (format) {
+ case Tegra::DepthFormat::Z24_S8_UNORM:
+ return ComponentType::UNorm;
+ default:
+ NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
+ UNREACHABLE();
+ }
+ }
+
static SurfaceType GetFormatType(PixelFormat pixel_format) {
- if (static_cast<size_t>(pixel_format) < MaxPixelFormat) {
+ if (static_cast<size_t>(pixel_format) < static_cast<size_t>(PixelFormat::MaxColorFormat)) {
return SurfaceType::ColorTexture;
}
+ if (static_cast<size_t>(pixel_format) <
+ static_cast<size_t>(PixelFormat::MaxDepthStencilFormat)) {
+ return SurfaceType::DepthStencil;
+ }
+
// TODO(Subv): Implement the other formats
ASSERT(false);
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 2155fb019..392041a1c 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -201,4 +201,54 @@ inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
return {};
}
+inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
+ switch (comparison) {
+ case Maxwell::ComparisonOp::Never:
+ return GL_NEVER;
+ case Maxwell::ComparisonOp::Less:
+ return GL_LESS;
+ case Maxwell::ComparisonOp::Equal:
+ return GL_EQUAL;
+ case Maxwell::ComparisonOp::LessEqual:
+ return GL_LEQUAL;
+ case Maxwell::ComparisonOp::Greater:
+ return GL_GREATER;
+ case Maxwell::ComparisonOp::NotEqual:
+ return GL_NOTEQUAL;
+ case Maxwell::ComparisonOp::GreaterEqual:
+ return GL_GEQUAL;
+ case Maxwell::ComparisonOp::Always:
+ return GL_ALWAYS;
+ }
+ NGLOG_CRITICAL(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison));
+ UNREACHABLE();
+ return {};
+}
+
+inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
+ switch (front_face) {
+ case Maxwell::Cull::FrontFace::ClockWise:
+ return GL_CW;
+ case Maxwell::Cull::FrontFace::CounterClockWise:
+ return GL_CCW;
+ }
+ NGLOG_CRITICAL(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
+ UNREACHABLE();
+ return {};
+}
+
+inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
+ switch (cull_face) {
+ case Maxwell::Cull::CullFace::Front:
+ return GL_FRONT;
+ case Maxwell::Cull::CullFace::Back:
+ return GL_BACK;
+ case Maxwell::Cull::CullFace::FrontAndBack:
+ return GL_FRONT_AND_BACK;
+ }
+ NGLOG_CRITICAL(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));
+ UNREACHABLE();
+ return {};
+}
+
} // namespace MaxwellToGL
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index eaf15da32..680f22ddb 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -5,6 +5,7 @@
#include <cstring>
#include "common/assert.h"
#include "core/memory.h"
+#include "video_core/gpu.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
@@ -73,6 +74,16 @@ u32 BytesPerPixel(TextureFormat format) {
}
}
+static u32 DepthBytesPerPixel(DepthFormat format) {
+ switch (format) {
+ case DepthFormat::Z24_S8_UNORM:
+ return 4;
+ default:
+ UNIMPLEMENTED_MSG("Format not implemented");
+ break;
+ }
+}
+
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
u32 block_height) {
u8* data = Memory::GetPointer(address);
@@ -110,6 +121,26 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
return unswizzled_data;
}
+std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
+ u32 block_height) {
+ u8* data = Memory::GetPointer(address);
+ u32 bytes_per_pixel = DepthBytesPerPixel(format);
+
+ std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
+
+ switch (format) {
+ case DepthFormat::Z24_S8_UNORM:
+ CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
+ unswizzled_data.data(), true, block_height);
+ break;
+ default:
+ UNIMPLEMENTED_MSG("Format not implemented");
+ break;
+ }
+
+ return unswizzled_data;
+}
+
std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
u32 height) {
std::vector<u8> rgba_data;
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index 2562c4b06..2b088c077 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -17,6 +17,12 @@ namespace Texture {
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
u32 block_height = TICEntry::DefaultBlockHeight);
+/**
+ * Unswizzles a swizzled depth texture without changing its format.
+ */
+std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
+ u32 block_height = TICEntry::DefaultBlockHeight);
+
/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height);