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authorbunnei <bunneidev@gmail.com>2015-03-10 00:17:43 +0100
committerbunnei <bunneidev@gmail.com>2015-03-10 00:17:43 +0100
commite10a9b2f666344a4cdcf7846346b88f6825fa1ac (patch)
tree8aae70ab51a8d070770fe70efd9429897233277f /src
parentMerge pull request #648 from Subv/fill_bit (diff)
parentPica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/primitive_assembly.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp
index 1776a1925..0120f2896 100644
--- a/src/video_core/primitive_assembly.cpp
+++ b/src/video_core/primitive_assembly.cpp
@@ -33,12 +33,9 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
case Regs::TriangleTopology::Strip:
case Regs::TriangleTopology::Fan:
- if (strip_ready) {
- // TODO: Should be "buffer[0], buffer[1], vtx" instead!
- // Not quite sure why we need this order for things to show up properly.
- // Maybe a bug in the rasterizer?
- triangle_handler(buffer[1], buffer[0], vtx);
- }
+ if (strip_ready)
+ triangle_handler(buffer[0], buffer[1], vtx);
+
buffer[buffer_index] = vtx;
if (topology == Regs::TriangleTopology::Strip) {