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author | bunnei <bunneidev@gmail.com> | 2014-08-07 00:30:01 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2014-08-07 00:30:01 +0200 |
commit | d0c179485392903fa413543d6b6908d45bc1f0fb (patch) | |
tree | a2e85ca4b091042e2e45446fda5b36bf6f62d2b3 /src | |
parent | Merge pull request #36 from bunnei/fix-memory-unaligned-reads (diff) | |
parent | GPU: Updated g_last_ticks variable to be more descriptive (represents CPU tick count of last vertical line). (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/citra_qt/bootmanager.cpp | 1 | ||||
-rw-r--r-- | src/citra_qt/debugger/graphics.cpp | 16 | ||||
-rw-r--r-- | src/core/core.cpp | 20 | ||||
-rw-r--r-- | src/core/hle/kernel/address_arbiter.cpp | 3 | ||||
-rw-r--r-- | src/core/hle/kernel/event.cpp | 2 | ||||
-rw-r--r-- | src/core/hle/kernel/mutex.cpp | 2 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 6 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.h | 6 | ||||
-rw-r--r-- | src/core/hle/service/gsp.cpp | 148 | ||||
-rw-r--r-- | src/core/hle/service/gsp.h | 73 | ||||
-rw-r--r-- | src/core/hle/service/srv.cpp | 18 | ||||
-rw-r--r-- | src/core/hle/svc.cpp | 2 | ||||
-rw-r--r-- | src/core/hw/gpu.cpp | 27 | ||||
-rw-r--r-- | src/core/mem_map_funcs.cpp | 2 | ||||
-rw-r--r-- | src/video_core/gpu_debugger.h | 12 |
15 files changed, 231 insertions, 107 deletions
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 421b2af55..a162e6dfe 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -42,7 +42,6 @@ void EmuThread::run() emit CPUStepped(); } } - HW::Update(); } Core::Stop(); diff --git a/src/citra_qt/debugger/graphics.cpp b/src/citra_qt/debugger/graphics.cpp index 0f911a015..a86a55404 100644 --- a/src/citra_qt/debugger/graphics.cpp +++ b/src/citra_qt/debugger/graphics.cpp @@ -25,16 +25,16 @@ QVariant GPUCommandStreamItemModel::data(const QModelIndex& index, int role) con return QVariant(); int command_index = index.row(); - const GSP_GPU::GXCommand& command = GetDebugger()->ReadGXCommandHistory(command_index); + const GSP_GPU::Command& command = GetDebugger()->ReadGXCommandHistory(command_index); if (role == Qt::DisplayRole) { - std::map<GSP_GPU::GXCommandId, const char*> command_names = { - { GSP_GPU::GXCommandId::REQUEST_DMA, "REQUEST_DMA" }, - { GSP_GPU::GXCommandId::SET_COMMAND_LIST_FIRST, "SET_COMMAND_LIST_FIRST" }, - { GSP_GPU::GXCommandId::SET_MEMORY_FILL, "SET_MEMORY_FILL" }, - { GSP_GPU::GXCommandId::SET_DISPLAY_TRANSFER, "SET_DISPLAY_TRANSFER" }, - { GSP_GPU::GXCommandId::SET_TEXTURE_COPY, "SET_TEXTURE_COPY" }, - { GSP_GPU::GXCommandId::SET_COMMAND_LIST_LAST, "SET_COMMAND_LIST_LAST" } + std::map<GSP_GPU::CommandId, const char*> command_names = { + { GSP_GPU::CommandId::REQUEST_DMA, "REQUEST_DMA" }, + { GSP_GPU::CommandId::SET_COMMAND_LIST_FIRST, "SET_COMMAND_LIST_FIRST" }, + { GSP_GPU::CommandId::SET_MEMORY_FILL, "SET_MEMORY_FILL" }, + { GSP_GPU::CommandId::SET_DISPLAY_TRANSFER, "SET_DISPLAY_TRANSFER" }, + { GSP_GPU::CommandId::SET_TEXTURE_COPY, "SET_TEXTURE_COPY" }, + { GSP_GPU::CommandId::SET_COMMAND_LIST_LAST, "SET_COMMAND_LIST_LAST" } }; const u32* command_data = reinterpret_cast<const u32*>(&command); QString str = QString("%1 %2 %3 %4 %5 %6 %7 %8 %9").arg(command_names[command.id]) diff --git a/src/core/core.cpp b/src/core/core.cpp index 7dc0809d0..fc9909377 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -26,21 +26,25 @@ ARM_Interface* g_sys_core = nullptr; ///< ARM11 system (OS) core /// Run the core CPU loop void RunLoop() { for (;;){ - g_app_core->Run(GPU::kFrameTicks); + // This function loops for 100 instructions in the CPU before trying to update hardware. + // This is a little bit faster than SingleStep, and should be pretty much equivalent. The + // number of instructions chosen is fairly arbitrary, however a large number will more + // drastically affect the frequency of GSP interrupts and likely break things. The point of + // this is to just loop in the CPU for more than 1 instruction to reduce overhead and make + // it a little bit faster... + g_app_core->Run(100); HW::Update(); - Kernel::Reschedule(); + if (HLE::g_reschedule) { + Kernel::Reschedule(); + } } } /// Step the CPU one instruction void SingleStep() { g_app_core->Step(); - - // Update and reschedule after approx. 1 frame - u64 current_ticks = Core::g_app_core->GetTicks(); - if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks || HLE::g_reschedule) { - g_last_ticks = current_ticks; - HW::Update(); + HW::Update(); + if (HLE::g_reschedule) { Kernel::Reschedule(); } } diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp index 61717bbe4..bdf76e0c2 100644 --- a/src/core/hle/kernel/address_arbiter.cpp +++ b/src/core/hle/kernel/address_arbiter.cpp @@ -53,7 +53,7 @@ Result ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 va for(int i = 0; i < value; i++) ArbitrateHighestPriorityThread(handle, address); } - HLE::Reschedule(__func__); + break; // Wait current thread (acquire the arbiter)... case ArbitrationType::WaitIfLessThan: @@ -61,6 +61,7 @@ Result ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 va Kernel::WaitCurrentThread(WAITTYPE_ARB, handle); HLE::Reschedule(__func__); } + break; default: ERROR_LOG(KERNEL, "unknown type=%d", type); diff --git a/src/core/hle/kernel/event.cpp b/src/core/hle/kernel/event.cpp index 127c0cfc6..1e417e09c 100644 --- a/src/core/hle/kernel/event.cpp +++ b/src/core/hle/kernel/event.cpp @@ -42,7 +42,7 @@ public: if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) { waiting_threads.push_back(thread); } - Kernel::WaitCurrentThread(WAITTYPE_EVENT); + Kernel::WaitCurrentThread(WAITTYPE_EVENT, GetHandle()); } if (reset_type != RESETTYPE_STICKY && !permanent_locked) { locked = true; diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp index 1ccf1eb73..055f503f9 100644 --- a/src/core/hle/kernel/mutex.cpp +++ b/src/core/hle/kernel/mutex.cpp @@ -48,7 +48,7 @@ public: *wait = locked; if (locked) { - Kernel::WaitCurrentThread(WAITTYPE_MUTEX); + Kernel::WaitCurrentThread(WAITTYPE_MUTEX, GetHandle()); } return 0; diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 86bbf29d0..1d7ded6f6 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -274,7 +274,11 @@ Thread* NextThread() { return Kernel::g_object_pool.GetFast<Thread>(next); } -/// Puts the current thread in the wait state for the given type +/** + * Puts the current thread in the wait state for the given type + * @param wait_type Type of wait + * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread + */ void WaitCurrentThread(WaitType wait_type, Handle wait_handle) { Thread* thread = GetCurrentThread(); thread->wait_type = wait_type; diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index f2bfdfa1a..39fa38b75 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -69,7 +69,11 @@ void ArbitrateAllThreads(u32 arbiter, u32 address); /// Gets the current thread handle Handle GetCurrentThreadHandle(); -/// Puts the current thread in the wait state for the given type +/** + * Puts the current thread in the wait state for the given type + * @param wait_type Type of wait + * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread + */ void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle()); /// Put current thread in a wait state - on WaitSynchronization diff --git a/src/core/hle/service/gsp.cpp b/src/core/hle/service/gsp.cpp index b20203e27..e241b31c8 100644 --- a/src/core/hle/service/gsp.cpp +++ b/src/core/hle/service/gsp.cpp @@ -11,55 +11,35 @@ #include "core/hle/kernel/event.h" #include "core/hle/kernel/shared_memory.h" #include "core/hle/service/gsp.h" - #include "core/hw/gpu.h" #include "video_core/gpu_debugger.h" -//////////////////////////////////////////////////////////////////////////////////////////////////// - // Main graphics debugger object - TODO: Here is probably not the best place for this GraphicsDebugger g_debugger; -/// GSP shared memory GX command buffer header -union GX_CmdBufferHeader { - u32 hex; - - // Current command index. This index is updated by GSP module after loading the command data, - // right before the command is processed. When this index is updated by GSP module, the total - // commands field is decreased by one as well. - BitField<0,8,u32> index; - - // Total commands to process, must not be value 0 when GSP module handles commands. This must be - // <=15 when writing a command to shared memory. This is incremented by the application when - // writing a command to shared memory, after increasing this value TriggerCmdReqQueue is only - // used if this field is value 1. - BitField<8,8,u32> number_commands; -}; - //////////////////////////////////////////////////////////////////////////////////////////////////// // Namespace GSP_GPU namespace GSP_GPU { -Handle g_event = 0; -Handle g_shared_memory = 0; +Handle g_interrupt_event = 0; ///< Handle to event triggered when GSP interrupt has been signalled +Handle g_shared_memory = 0; ///< Handle to GSP shared memorys +u32 g_thread_id = 1; ///< Thread index into interrupt relay queue, 1 is arbitrary -u32 g_thread_id = 0; +/// Gets a pointer to a thread command buffer in GSP shared memory +static inline u8* GetCommandBuffer(u32 thread_id) { + if (0 == g_shared_memory) + return nullptr; -/// Gets a pointer to the start (header) of a command buffer in GSP shared memory -static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) { - return Kernel::GetSharedMemoryPointer(g_shared_memory, 0x800 + (thread_id * 0x200) + offset); + return Kernel::GetSharedMemoryPointer(g_shared_memory, + 0x800 + (thread_id * sizeof(CommandBuffer))); } -/// Finishes execution of a GSP command -void GX_FinishCommand(u32 thread_id) { - GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id); - - g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20))); - - header->number_commands = header->number_commands - 1; - // TODO: Increment header->index? +/// Gets a pointer to the interrupt relay queue for a given thread index +static inline InterruptRelayQueue* GetInterruptRelayQueue(u32 thread_id) { + return (InterruptRelayQueue*)Kernel::GetSharedMemoryPointer(g_shared_memory, + sizeof(InterruptRelayQueue) * thread_id); } /// Write a GSP GPU hardware register @@ -133,39 +113,55 @@ void ReadHWRegs(Service::Interface* self) { void RegisterInterruptRelayQueue(Service::Interface* self) { u32* cmd_buff = Service::GetCommandBuffer(); u32 flags = cmd_buff[1]; - g_event = cmd_buff[3]; - - _assert_msg_(GSP, (g_event != 0), "handle is not valid!"); + g_interrupt_event = cmd_buff[3]; + g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem"); - Kernel::SetEventLocked(g_event, false); + _assert_msg_(GSP, (g_interrupt_event != 0), "handle is not valid!"); - // Hack - This function will permanently set the state of the GSP event such that GPU command - // synchronization barriers always passthrough. Correct solution would be to set this after the - // GPU as processed all queued up commands, but due to the emulator being single-threaded they - // will always be ready. - Kernel::SetPermanentLock(g_event, true); + cmd_buff[2] = g_thread_id++; // ThreadID + cmd_buff[4] = g_shared_memory; // GSP shared memory - cmd_buff[0] = 0; // Result - no error - cmd_buff[2] = g_thread_id; // ThreadID - cmd_buff[4] = g_shared_memory; // GSP shared memory + Kernel::SignalEvent(g_interrupt_event); // TODO(bunnei): Is this correct? } +/** + * Signals that the specified interrupt type has occurred to userland code + * @param interrupt_id ID of interrupt that is being signalled + */ +void SignalInterrupt(InterruptId interrupt_id) { + if (0 == g_interrupt_event) { + WARN_LOG(GSP, "cannot synchronize until GSP event has been created!"); + return; + } + if (0 == g_shared_memory) { + WARN_LOG(GSP, "cannot synchronize until GSP shared memory has been created!"); + return; + } + for (int thread_id = 0; thread_id < 0x4; ++thread_id) { + InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(thread_id); + interrupt_relay_queue->number_interrupts = interrupt_relay_queue->number_interrupts + 1; -/// This triggers handling of the GX command written to the command buffer in shared memory. -void TriggerCmdReqQueue(Service::Interface* self) { + u8 next = interrupt_relay_queue->index; + next += interrupt_relay_queue->number_interrupts; + next = next % 0x34; // 0x34 is the number of interrupt slots + interrupt_relay_queue->slot[next] = interrupt_id; + interrupt_relay_queue->error_code = 0x0; // No error + } + Kernel::SignalEvent(g_interrupt_event); +} + +/// Executes the next GSP command +void ExecuteCommand(const Command& command) { // Utility function to convert register ID to address auto WriteGPURegister = [](u32 id, u32 data) { GPU::Write<u32>(0x1EF00000 + 4 * id, data); }; - GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id); - auto& command = *(const GXCommand*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20)); - switch (command.id) { // GX request DMA - typically used for copying memory from GSP heap to VRAM - case GXCommandId::REQUEST_DMA: + case CommandId::REQUEST_DMA: memcpy(Memory::GetPointer(command.dma_request.dest_address), Memory::GetPointer(command.dma_request.source_address), command.dma_request.size); @@ -174,24 +170,27 @@ void TriggerCmdReqQueue(Service::Interface* self) { // ctrulib homebrew sends all relevant command list data with this command, // hence we do all "interesting" stuff here and do nothing in SET_COMMAND_LIST_FIRST. // TODO: This will need some rework in the future. - case GXCommandId::SET_COMMAND_LIST_LAST: + case CommandId::SET_COMMAND_LIST_LAST: { auto& params = command.set_command_list_last; WriteGPURegister(GPU::Regs::CommandProcessor + 2, params.address >> 3); WriteGPURegister(GPU::Regs::CommandProcessor, params.size >> 3); - WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though + + // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though + WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Move this to GPU // TODO: Not sure what units the size is measured in g_debugger.CommandListCalled(params.address, (u32*)Memory::GetPointer(params.address), params.size); + SignalInterrupt(InterruptId::P3D); break; } // It's assumed that the two "blocks" behave equivalently. // Presumably this is done simply to allow two memory fills to run in parallel. - case GXCommandId::SET_MEMORY_FILL: + case CommandId::SET_MEMORY_FILL: { auto& params = command.memory_fill; WriteGPURegister(GPU::Regs::MemoryFill, params.start1 >> 3); @@ -207,8 +206,18 @@ void TriggerCmdReqQueue(Service::Interface* self) { } // TODO: Check if texture copies are implemented correctly.. - case GXCommandId::SET_DISPLAY_TRANSFER: - case GXCommandId::SET_TEXTURE_COPY: + case CommandId::SET_DISPLAY_TRANSFER: + // TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to + // work well enough for running demos. Need to figure out how these all work and trigger + // them correctly. + SignalInterrupt(InterruptId::PSC0); + SignalInterrupt(InterruptId::PSC1); + SignalInterrupt(InterruptId::PPF); + SignalInterrupt(InterruptId::P3D); + SignalInterrupt(InterruptId::DMA); + break; + + case CommandId::SET_TEXTURE_COPY: { auto& params = command.image_copy; WriteGPURegister(GPU::Regs::DisplayTransfer, params.in_buffer_address >> 3); @@ -225,7 +234,7 @@ void TriggerCmdReqQueue(Service::Interface* self) { // TODO: Figure out what exactly SET_COMMAND_LIST_FIRST and SET_COMMAND_LIST_LAST // are supposed to do. - case GXCommandId::SET_COMMAND_LIST_FIRST: + case CommandId::SET_COMMAND_LIST_FIRST: { break; } @@ -233,8 +242,26 @@ void TriggerCmdReqQueue(Service::Interface* self) { default: ERROR_LOG(GSP, "unknown command 0x%08X", (int)command.id.Value()); } +} - GX_FinishCommand(g_thread_id); +/// This triggers handling of the GX command written to the command buffer in shared memory. +void TriggerCmdReqQueue(Service::Interface* self) { + + // Iterate through each thread's command queue... + for (unsigned thread_id = 0; thread_id < 0x4; ++thread_id) { + CommandBuffer* command_buffer = (CommandBuffer*)GetCommandBuffer(thread_id); + + // Iterate through each command... + for (unsigned i = 0; i < command_buffer->number_commands; ++i) { + g_debugger.GXCommandProcessed((u8*)&command_buffer->commands[i]); + + // Decode and execute command + ExecuteCommand(command_buffer->commands[i]); + + // Indicates that command has completed + command_buffer->number_commands = command_buffer->number_commands - 1; + } + } } const Interface::FunctionInfo FunctionTable[] = { @@ -275,7 +302,10 @@ const Interface::FunctionInfo FunctionTable[] = { Interface::Interface() { Register(FunctionTable, ARRAY_SIZE(FunctionTable)); - g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem"); + + g_interrupt_event = 0; + g_shared_memory = 0; + g_thread_id = 1; } Interface::~Interface() { diff --git a/src/core/hle/service/gsp.h b/src/core/hle/service/gsp.h index a83cb4846..fccebef7e 100644 --- a/src/core/hle/service/gsp.h +++ b/src/core/hle/service/gsp.h @@ -12,7 +12,19 @@ namespace GSP_GPU { -enum class GXCommandId : u32 { +/// GSP interrupt ID +enum class InterruptId : u8 { + PSC0 = 0x00, + PSC1 = 0x01, + PDC0 = 0x02, // Seems called every vertical screen line + PDC1 = 0x03, // Seems called every frame + PPF = 0x04, + P3D = 0x05, + DMA = 0x06, +}; + +/// GSP command ID +enum class CommandId : u32 { REQUEST_DMA = 0x00, SET_COMMAND_LIST_LAST = 0x01, @@ -29,8 +41,32 @@ enum class GXCommandId : u32 { SET_COMMAND_LIST_FIRST = 0x05, }; -struct GXCommand { - BitField<0, 8, GXCommandId> id; +/// GSP thread interrupt relay queue +struct InterruptRelayQueue { + union { + u32 hex; + + // Index of last interrupt in the queue + BitField<0,8,u32> index; + + // Number of interrupts remaining to be processed by the userland code + BitField<8,8,u32> number_interrupts; + + // Error code - zero on success, otherwise an error has occurred + BitField<16,8,u32> error_code; + }; + + u32 unk0; + u32 unk1; + + InterruptId slot[0x34]; ///< Interrupt ID slots +}; +static_assert(sizeof(InterruptRelayQueue) == 0x40, + "InterruptRelayQueue struct has incorrect size"); + +/// GSP command +struct Command { + BitField<0, 8, CommandId> id; union { struct { @@ -64,7 +100,30 @@ struct GXCommand { u8 raw_data[0x1C]; }; }; -static_assert(sizeof(GXCommand) == 0x20, "GXCommand struct has incorrect size"); +static_assert(sizeof(Command) == 0x20, "Command struct has incorrect size"); + +/// GSP shared memory GX command buffer header +struct CommandBuffer { + union { + u32 hex; + + // Current command index. This index is updated by GSP module after loading the command + // data, right before the command is processed. When this index is updated by GSP module, + // the total commands field is decreased by one as well. + BitField<0,8,u32> index; + + // Total commands to process, must not be value 0 when GSP module handles commands. This + // must be <=15 when writing a command to shared memory. This is incremented by the + // application when writing a command to shared memory, after increasing this value + // TriggerCmdReqQueue is only used if this field is value 1. + BitField<8,8,u32> number_commands; + }; + + u32 unk[7]; + + Command commands[0xF]; +}; +static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size"); /// Interface to "srv:" service class Interface : public Service::Interface { @@ -84,4 +143,10 @@ public: }; +/** + * Signals that the specified interrupt type has occurred to userland code + * @param interrupt_id ID of interrupt that is being signalled + */ +void SignalInterrupt(InterruptId interrupt_id); + } // namespace diff --git a/src/core/hle/service/srv.cpp b/src/core/hle/service/srv.cpp index f45c0efc2..8f8413d02 100644 --- a/src/core/hle/service/srv.cpp +++ b/src/core/hle/service/srv.cpp @@ -5,28 +5,30 @@ #include "core/hle/hle.h" #include "core/hle/service/srv.h" #include "core/hle/service/service.h" -#include "core/hle/kernel/mutex.h" +#include "core/hle/kernel/event.h" //////////////////////////////////////////////////////////////////////////////////////////////////// // Namespace SRV namespace SRV { -Handle g_mutex = 0; +Handle g_event_handle = 0; void Initialize(Service::Interface* self) { DEBUG_LOG(OSHLE, "called"); - if (!g_mutex) { - g_mutex = Kernel::CreateMutex(true, "SRV:Lock"); - } } void GetProcSemaphore(Service::Interface* self) { DEBUG_LOG(OSHLE, "called"); - // Get process semaphore? + u32* cmd_buff = Service::GetCommandBuffer(); - cmd_buff[1] = 0; // No error - cmd_buff[3] = g_mutex; // Return something... 0 == nullptr, raises an exception + + // TODO(bunnei): Change to a semaphore once these have been implemented + g_event_handle = Kernel::CreateEvent(RESETTYPE_ONESHOT, "SRV:Event"); + Kernel::SetEventLocked(g_event_handle, false); + + cmd_buff[1] = 0; // No error + cmd_buff[3] = g_event_handle; } void GetServiceHandle(Service::Interface* self) { diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp index 17967f260..328d048bd 100644 --- a/src/core/hle/svc.cpp +++ b/src/core/hle/svc.cpp @@ -185,8 +185,6 @@ Result CreateAddressArbiter(u32* arbiter) { /// Arbitrate address Result ArbitrateAddress(Handle arbiter, u32 address, u32 type, u32 value, s64 nanoseconds) { - DEBUG_LOG(SVC, "called arbiter=0x%08X, address=0x%08X, type=0x%08X, value=0x%08X, " - "nanoseconds=%d", arbiter, address, type, value, nanoseconds); return Kernel::ArbitrateAddress(arbiter, static_cast<Kernel::ArbitrationType>(type), address, value); } diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index c00be2a83..d94c2329b 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -7,7 +7,11 @@ #include "core/core.h" #include "core/mem_map.h" + +#include "core/hle/hle.h" #include "core/hle/kernel/thread.h" +#include "core/hle/service/gsp.h" + #include "core/hw/gpu.h" #include "video_core/video_core.h" @@ -17,7 +21,8 @@ namespace GPU { RegisterSet<u32, Regs> g_regs; -u64 g_last_ticks = 0; ///< Last CPU ticks +u32 g_cur_line = 0; ///< Current vertical screen line +u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line /** * Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM @@ -247,19 +252,31 @@ template void Write<u8>(u32 addr, const u8 data); /// Update hardware void Update() { + auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>(); u64 current_ticks = Core::g_app_core->GetTicks(); - // Fake a vertical blank - if ((current_ticks - g_last_ticks) >= kFrameTicks) { - g_last_ticks = current_ticks; + // Synchronize line... + if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) { + GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); + g_cur_line++; + g_last_line_ticks = current_ticks; + } + + // Synchronize frame... + if (g_cur_line >= framebuffer_top.height) { + g_cur_line = 0; + GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); VideoCore::g_renderer->SwapBuffers(); Kernel::WaitCurrentThread(WAITTYPE_VBLANK); + HLE::Reschedule(__func__); } } /// Initialize hardware void Init() { - g_last_ticks = Core::g_app_core->GetTicks(); + g_cur_line = 0; + g_last_line_ticks = Core::g_app_core->GetTicks(); + // SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM); SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM); diff --git a/src/core/mem_map_funcs.cpp b/src/core/mem_map_funcs.cpp index 038d3bffa..305be8468 100644 --- a/src/core/mem_map_funcs.cpp +++ b/src/core/mem_map_funcs.cpp @@ -168,7 +168,7 @@ u8 *GetPointer(const u32 addr) { return g_system_mem + (vaddr & SYSTEM_MEMORY_MASK); // VRAM - } else if ((vaddr > VRAM_VADDR) && (vaddr < VRAM_VADDR_END)) { + } else if ((vaddr >= VRAM_VADDR) && (vaddr < VRAM_VADDR_END)) { return g_vram + (vaddr & VRAM_MASK); } else { diff --git a/src/video_core/gpu_debugger.h b/src/video_core/gpu_debugger.h index d92ceaa72..5d85f90b9 100644 --- a/src/video_core/gpu_debugger.h +++ b/src/video_core/gpu_debugger.h @@ -49,7 +49,7 @@ public: */ virtual void GXCommandProcessed(int total_command_count) { - const GSP_GPU::GXCommand& cmd = observed->ReadGXCommandHistory(total_command_count-1); + const GSP_GPU::Command& cmd = observed->ReadGXCommandHistory(total_command_count-1); ERROR_LOG(GSP, "Received command: id=%x", (int)cmd.id.Value()); } @@ -81,10 +81,10 @@ public: if (observers.empty()) return; - gx_command_history.push_back(GSP_GPU::GXCommand()); - GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1]; + gx_command_history.push_back(GSP_GPU::Command()); + GSP_GPU::Command& cmd = gx_command_history[gx_command_history.size()-1]; - memcpy(&cmd, command_data, sizeof(GSP_GPU::GXCommand)); + memcpy(&cmd, command_data, sizeof(GSP_GPU::Command)); ForEachObserver([this](DebuggerObserver* observer) { observer->GXCommandProcessed(this->gx_command_history.size()); @@ -123,7 +123,7 @@ public: } ); } - const GSP_GPU::GXCommand& ReadGXCommandHistory(int index) const + const GSP_GPU::Command& ReadGXCommandHistory(int index) const { // TODO: Is this thread-safe? return gx_command_history[index]; @@ -155,7 +155,7 @@ private: std::vector<DebuggerObserver*> observers; - std::vector<GSP_GPU::GXCommand> gx_command_history; + std::vector<GSP_GPU::Command> gx_command_history; // vector of pairs of command lists and their storage address std::vector<std::pair<u32,PicaCommandList>> command_lists; |