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authorbunnei <bunneidev@gmail.com>2018-06-20 22:46:14 +0200
committerGitHub <noreply@github.com>2018-06-20 22:46:14 +0200
commitc3e95086b66dfa4214892dcddb9fd6f865037c1e (patch)
tree859f41acecbdcfcbdf19df80903a045d6e2b0bcb /src
parentImplement GetAvailableLanguageCodes2 (#575) (diff)
parentBuild: Fixed some MSVC warnings in various parts of the code. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/core/file_sys/partition_filesystem.cpp6
-rw-r--r--src/core/file_sys/partition_filesystem.h6
-rw-r--r--src/core/hle/kernel/svc.cpp4
-rw-r--r--src/core/hle/service/audio/audren_u.cpp2
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp3
-rw-r--r--src/video_core/engines/maxwell_3d.cpp5
-rw-r--r--src/video_core/engines/shader_bytecode.h4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp4
12 files changed, 24 insertions, 22 deletions
diff --git a/src/core/file_sys/partition_filesystem.cpp b/src/core/file_sys/partition_filesystem.cpp
index 808254ecc..86a01a5eb 100644
--- a/src/core/file_sys/partition_filesystem.cpp
+++ b/src/core/file_sys/partition_filesystem.cpp
@@ -73,21 +73,21 @@ u32 PartitionFilesystem::GetNumEntries() const {
return pfs_header.num_entries;
}
-u64 PartitionFilesystem::GetEntryOffset(int index) const {
+u64 PartitionFilesystem::GetEntryOffset(u32 index) const {
if (index > GetNumEntries())
return 0;
return content_offset + pfs_entries[index].fs_entry.offset;
}
-u64 PartitionFilesystem::GetEntrySize(int index) const {
+u64 PartitionFilesystem::GetEntrySize(u32 index) const {
if (index > GetNumEntries())
return 0;
return pfs_entries[index].fs_entry.size;
}
-std::string PartitionFilesystem::GetEntryName(int index) const {
+std::string PartitionFilesystem::GetEntryName(u32 index) const {
if (index > GetNumEntries())
return "";
diff --git a/src/core/file_sys/partition_filesystem.h b/src/core/file_sys/partition_filesystem.h
index 573c90057..65cf572f4 100644
--- a/src/core/file_sys/partition_filesystem.h
+++ b/src/core/file_sys/partition_filesystem.h
@@ -27,9 +27,9 @@ public:
Loader::ResultStatus Load(const std::vector<u8>& file_data, size_t offset = 0);
u32 GetNumEntries() const;
- u64 GetEntryOffset(int index) const;
- u64 GetEntrySize(int index) const;
- std::string GetEntryName(int index) const;
+ u64 GetEntryOffset(u32 index) const;
+ u64 GetEntrySize(u32 index) const;
+ std::string GetEntryName(u32 index) const;
u64 GetFileOffset(const std::string& name) const;
u64 GetFileSize(const std::string& name) const;
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 097416e9e..69ba7b777 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -749,7 +749,7 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
ASSERT(thread->owner_process->ideal_processor != THREADPROCESSORID_DEFAULT);
// Set the target CPU to the one specified in the process' exheader.
core = thread->owner_process->ideal_processor;
- mask = 1 << core;
+ mask = 1ull << core;
}
if (mask == 0) {
@@ -766,7 +766,7 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
}
// Error out if the input core isn't enabled in the input mask.
- if (core < Core::NUM_CPU_CORES && (mask & (1 << core)) == 0) {
+ if (core < Core::NUM_CPU_CORES && (mask & (1ull << core)) == 0) {
return ResultCode(ErrorModule::Kernel, ErrCodes::InvalidCombination);
}
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index 6e8002bc9..c7653f654 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -328,7 +328,7 @@ bool AudRenU::IsFeatureSupported(AudioFeatures feature, u32_le revision) const {
u32_be version_num = (revision - Common::MakeMagic('R', 'E', 'V', '0')); // Byte swap
switch (feature) {
case AudioFeatures::Splitter:
- return version_num >= 2;
+ return version_num >= 2u;
default:
return false;
}
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
index 79aab87f9..ed7b6dc03 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
@@ -121,8 +121,9 @@ u32 nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::vector<
}
u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& output) {
- if (input.size() < sizeof(IoctlSubmitGpfifo))
+ if (input.size() < sizeof(IoctlSubmitGpfifo)) {
UNIMPLEMENTED();
+ }
IoctlSubmitGpfifo params{};
std::memcpy(&params, input.data(), sizeof(IoctlSubmitGpfifo));
NGLOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 86e9dc998..93c43c8cb 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -328,8 +328,9 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
Texture::FullTextureInfo tex_info{};
// TODO(Subv): Use the shader to determine which textures are actually accessed.
- tex_info.index = (current_texture - tex_info_buffer.address - TextureInfoOffset) /
- sizeof(Texture::TextureHandle);
+ tex_info.index =
+ static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
+ sizeof(Texture::TextureHandle);
// Load the TIC data.
if (tex_handle.tic_id != 0) {
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 5ff861b04..cb4db0679 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -372,7 +372,7 @@ union Instruction {
BitField<31, 4, u64> component_mask;
bool IsComponentEnabled(size_t component) const {
- return ((1 << component) & component_mask) != 0;
+ return ((1ull << component) & component_mask) != 0;
}
} tex;
@@ -391,7 +391,7 @@ union Instruction {
ASSERT(component_mask_selector < mask.size());
- return ((1 << component) & mask[component_mask_selector]) != 0;
+ return ((1ull << component) & mask[component_mask_selector]) != 0;
}
} texs;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 833ff8273..3ba20f978 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -633,7 +633,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
state.Apply();
- return current_bindpoint + entries.size();
+ return current_bindpoint + static_cast<u32>(entries.size());
}
u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,
@@ -679,7 +679,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
state.Apply();
- return current_unit + entries.size();
+ return current_unit + static_cast<u32>(entries.size());
}
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index b2a61024e..61d670dcb 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -575,7 +575,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
glCompressedTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format,
static_cast<GLsizei>(rect.GetWidth() * GetCompresssionFactor()),
static_cast<GLsizei>(rect.GetHeight() * GetCompresssionFactor()), 0,
- size, &gl_buffer[buffer_offset]);
+ static_cast<GLsizei>(size), &gl_buffer[buffer_offset]);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index fc80d4b29..65fed77ef 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -535,7 +535,7 @@ private:
*/
void SetRegister(const Register& reg, u64 elem, const std::string& value,
u64 dest_num_components, u64 value_num_components, u64 dest_elem) {
- std::string dest = GetRegister(reg, dest_elem);
+ std::string dest = GetRegister(reg, static_cast<u32>(dest_elem));
if (dest_num_components > 1) {
dest += GetSwizzle(elem);
}
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 7c00beb33..d7167b298 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -38,8 +38,8 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
// TODO(bunnei): Support more than one viewport
- viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0 : 1.0;
- viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0 : 1.0;
+ viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
+ viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
}
} // namespace GLShader
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 44f0c8a01..1f1e48425 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -196,13 +196,13 @@ void OpenGLState::Apply() const {
}
// Textures
- for (size_t i = 0; i < std::size(texture_units); ++i) {
+ for (int i = 0; i < std::size(texture_units); ++i) {
if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) {
glActiveTexture(TextureUnits::MaxwellTexture(i).Enum());
glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d);
}
if (texture_units[i].sampler != cur_state.texture_units[i].sampler) {
- glBindSampler(i, texture_units[i].sampler);
+ glBindSampler(static_cast<GLuint>(i), texture_units[i].sampler);
}
// Update the texture swizzle
if (texture_units[i].swizzle.r != cur_state.texture_units[i].swizzle.r ||