summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorNarr the Reg <juangerman-13@hotmail.com>2023-02-22 04:46:42 +0100
committerNarr the Reg <juangerman-13@hotmail.com>2023-02-22 04:55:22 +0100
commit673accd630be88fde4b6b748608a9c3bc42ea60f (patch)
tree72c5d94eb0ee9b260e3a2e1c1514a515388e8f41 /src
parentMerge pull request #9847 from german77/timeout (diff)
downloadyuzu-673accd630be88fde4b6b748608a9c3bc42ea60f.tar
yuzu-673accd630be88fde4b6b748608a9c3bc42ea60f.tar.gz
yuzu-673accd630be88fde4b6b748608a9c3bc42ea60f.tar.bz2
yuzu-673accd630be88fde4b6b748608a9c3bc42ea60f.tar.lz
yuzu-673accd630be88fde4b6b748608a9c3bc42ea60f.tar.xz
yuzu-673accd630be88fde4b6b748608a9c3bc42ea60f.tar.zst
yuzu-673accd630be88fde4b6b748608a9c3bc42ea60f.zip
Diffstat (limited to 'src')
-rw-r--r--src/input_common/drivers/mouse.cpp94
-rw-r--r--src/input_common/drivers/mouse.h5
-rw-r--r--src/input_common/input_mapping.cpp10
3 files changed, 85 insertions, 24 deletions
diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp
index da50e0a24..8b7f9aee9 100644
--- a/src/input_common/drivers/mouse.cpp
+++ b/src/input_common/drivers/mouse.cpp
@@ -10,17 +10,25 @@
#include "input_common/drivers/mouse.h"
namespace InputCommon {
+constexpr int update_time = 10;
+constexpr float default_stick_sensitivity = 0.022f;
+constexpr float default_motion_sensitivity = 0.008f;
constexpr int mouse_axis_x = 0;
constexpr int mouse_axis_y = 1;
constexpr int wheel_axis_x = 2;
constexpr int wheel_axis_y = 3;
-constexpr int motion_wheel_y = 4;
constexpr PadIdentifier identifier = {
.guid = Common::UUID{},
.port = 0,
.pad = 0,
};
+constexpr PadIdentifier motion_identifier = {
+ .guid = Common::UUID{},
+ .port = 0,
+ .pad = 1,
+};
+
constexpr PadIdentifier real_mouse_identifier = {
.guid = Common::UUID{},
.port = 1,
@@ -37,47 +45,87 @@ Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_))
PreSetController(identifier);
PreSetController(real_mouse_identifier);
PreSetController(touch_identifier);
+ PreSetController(motion_identifier);
// Initialize all mouse axis
PreSetAxis(identifier, mouse_axis_x);
PreSetAxis(identifier, mouse_axis_y);
PreSetAxis(identifier, wheel_axis_x);
PreSetAxis(identifier, wheel_axis_y);
- PreSetAxis(identifier, motion_wheel_y);
PreSetAxis(real_mouse_identifier, mouse_axis_x);
PreSetAxis(real_mouse_identifier, mouse_axis_y);
PreSetAxis(touch_identifier, mouse_axis_x);
PreSetAxis(touch_identifier, mouse_axis_y);
+
+ // Initialize variables
+ mouse_origin = {};
+ last_mouse_position = {};
+ wheel_position = {};
+ last_mouse_change = {};
+ last_motion_change = {};
+
update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
}
void Mouse::UpdateThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("Mouse");
- constexpr int update_time = 10;
- while (!stop_token.stop_requested()) {
- if (Settings::values.mouse_panning) {
- // Slow movement by 4%
- last_mouse_change *= 0.96f;
- const float sensitivity =
- Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f;
- SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity);
- SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
- }
- SetAxis(identifier, motion_wheel_y, 0.0f);
+ while (!stop_token.stop_requested()) {
+ UpdateStickInput();
+ UpdateMotionInput();
- if (mouse_panning_timout++ > 20) {
+ if (mouse_panning_timeout++ > 20) {
StopPanning();
}
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
}
}
+void Mouse::UpdateStickInput() {
+ if (!Settings::values.mouse_panning) {
+ return;
+ }
+
+ const float sensitivity =
+ Settings::values.mouse_panning_sensitivity.GetValue() * default_stick_sensitivity;
+
+ // Slow movement by 4%
+ last_mouse_change *= 0.96f;
+ SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity);
+ SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
+}
+
+void Mouse::UpdateMotionInput() {
+ const float sensitivity =
+ Settings::values.mouse_panning_sensitivity.GetValue() * default_motion_sensitivity;
+
+ // Slow movement by 7%
+ if (Settings::values.mouse_panning) {
+ last_motion_change *= 0.93f;
+ } else {
+ last_motion_change.z *= 0.93f;
+ }
+
+ const BasicMotion motion_data{
+ .gyro_x = last_motion_change.x * sensitivity,
+ .gyro_y = last_motion_change.y * sensitivity,
+ .gyro_z = last_motion_change.z * sensitivity,
+ .accel_x = 0,
+ .accel_y = 0,
+ .accel_z = 0,
+ .delta_timestamp = update_time * 1000,
+ };
+
+ SetMotion(motion_identifier, 0, motion_data);
+}
+
void Mouse::Move(int x, int y, int center_x, int center_y) {
if (Settings::values.mouse_panning) {
+ mouse_panning_timeout = 0;
+
auto mouse_change =
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
- mouse_panning_timout = 0;
+ Common::Vec3<float> motion_change{-mouse_change.y, -mouse_change.x, last_motion_change.z};
const auto move_distance = mouse_change.Length();
if (move_distance == 0) {
@@ -93,6 +141,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
// Average mouse movements
last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
+ last_motion_change = (last_motion_change * 0.69f) + (motion_change * 0.31f);
const auto last_move_distance = last_mouse_change.Length();
@@ -116,6 +165,12 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity);
SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity);
+
+ last_motion_change = {
+ static_cast<float>(-mouse_move.y) / 50.0f,
+ static_cast<float>(-mouse_move.x) / 50.0f,
+ last_motion_change.z,
+ };
}
}
@@ -157,15 +212,19 @@ void Mouse::ReleaseButton(MouseButton button) {
SetAxis(identifier, mouse_axis_x, 0);
SetAxis(identifier, mouse_axis_y, 0);
}
+
+ last_motion_change.x = 0;
+ last_motion_change.y = 0;
+
button_pressed = false;
}
void Mouse::MouseWheelChange(int x, int y) {
wheel_position.x += x;
wheel_position.y += y;
+ last_motion_change.z += static_cast<f32>(y) / 100.0f;
SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
- SetAxis(identifier, motion_wheel_y, static_cast<f32>(y) / 100.0f);
}
void Mouse::ReleaseAllButtons() {
@@ -234,6 +293,9 @@ Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params)
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
return Common::Input::ButtonNames::Engine;
}
+ if (params.Has("motion")) {
+ return Common::Input::ButtonNames::Engine;
+ }
return Common::Input::ButtonNames::Invalid;
}
diff --git a/src/input_common/drivers/mouse.h b/src/input_common/drivers/mouse.h
index f3b65bdd1..b872c7a0f 100644
--- a/src/input_common/drivers/mouse.h
+++ b/src/input_common/drivers/mouse.h
@@ -96,6 +96,8 @@ public:
private:
void UpdateThread(std::stop_token stop_token);
+ void UpdateStickInput();
+ void UpdateMotionInput();
void StopPanning();
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
@@ -103,9 +105,10 @@ private:
Common::Vec2<int> mouse_origin;
Common::Vec2<int> last_mouse_position;
Common::Vec2<float> last_mouse_change;
+ Common::Vec3<float> last_motion_change;
Common::Vec2<int> wheel_position;
bool button_pressed;
- int mouse_panning_timout{};
+ int mouse_panning_timeout{};
std::jthread update_thread;
};
diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp
index 6990a86b9..2ff480ff9 100644
--- a/src/input_common/input_mapping.cpp
+++ b/src/input_common/input_mapping.cpp
@@ -142,14 +142,10 @@ void MappingFactory::RegisterMotion(const MappingData& data) {
new_input.Set("port", static_cast<int>(data.pad.port));
new_input.Set("pad", static_cast<int>(data.pad.pad));
- // If engine is mouse map the mouse position as 3 axis motion
+ // If engine is mouse map it automatically to mouse motion
if (data.engine == "mouse") {
- new_input.Set("axis_x", 1);
- new_input.Set("invert_x", "-");
- new_input.Set("axis_y", 0);
- new_input.Set("axis_z", 4);
- new_input.Set("range", 1.0f);
- new_input.Set("deadzone", 0.0f);
+ new_input.Set("motion", 0);
+ new_input.Set("pad", 1);
input_queue.Push(new_input);
return;
}