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authorwwylele <wwylele@gmail.com>2017-07-26 14:07:13 +0200
committerwwylele <wwylele@gmail.com>2017-08-19 09:13:20 +0200
commit36981a5aa6ffcc10417e533ab00de3b6f9bad067 (patch)
treea1a32917c5e51c55ac05fe5780d3bebf85211c4c /src
parentcorrect constness (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/primitive_assembly.cpp15
-rw-r--r--src/video_core/primitive_assembly.h7
2 files changed, 19 insertions, 3 deletions
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp
index acd2ac5e2..9c3dd4cab 100644
--- a/src/video_core/primitive_assembly.cpp
+++ b/src/video_core/primitive_assembly.cpp
@@ -17,15 +17,18 @@ template <typename VertexType>
void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
TriangleHandler triangle_handler) {
switch (topology) {
- // TODO: Figure out what's different with TriangleTopology::Shader.
case PipelineRegs::TriangleTopology::List:
case PipelineRegs::TriangleTopology::Shader:
if (buffer_index < 2) {
buffer[buffer_index++] = vtx;
} else {
buffer_index = 0;
-
- triangle_handler(buffer[0], buffer[1], vtx);
+ if (topology == PipelineRegs::TriangleTopology::Shader && winding) {
+ triangle_handler(buffer[1], buffer[0], vtx);
+ winding = false;
+ } else {
+ triangle_handler(buffer[0], buffer[1], vtx);
+ }
}
break;
@@ -51,9 +54,15 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
}
template <typename VertexType>
+void PrimitiveAssembler<VertexType>::SetWinding() {
+ winding = true;
+}
+
+template <typename VertexType>
void PrimitiveAssembler<VertexType>::Reset() {
buffer_index = 0;
strip_ready = false;
+ winding = false;
}
template <typename VertexType>
diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h
index e8eccdf27..12de8e3b9 100644
--- a/src/video_core/primitive_assembly.h
+++ b/src/video_core/primitive_assembly.h
@@ -30,6 +30,12 @@ struct PrimitiveAssembler {
void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler);
/**
+ * Invert the vertex order of the next triangle. Called by geometry shader emitter.
+ * This only takes effect for TriangleTopology::Shader.
+ */
+ void SetWinding();
+
+ /**
* Resets the internal state of the PrimitiveAssembler.
*/
void Reset();
@@ -45,6 +51,7 @@ private:
int buffer_index;
VertexType buffer[2];
bool strip_ready = false;
+ bool winding = false;
};
} // namespace