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authorameerj <aj662@drexel.edu>2020-08-02 19:05:41 +0200
committerameerj <aj662@drexel.edu>2020-08-16 18:02:22 +0200
commit31a76410e8fa09462d960c10148c075125dc385a (patch)
treea5e45c1f609cdf7d4537d1215699e741a469ba17 /src
parentVk Async Worker directly emplace in cache (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_vulkan/vk_device.h5
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp9
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.h30
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp23
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.h58
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp19
-rw-r--r--src/video_core/shader/async_shaders.cpp110
-rw-r--r--src/video_core/shader/async_shaders.h23
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui2
9 files changed, 117 insertions, 162 deletions
diff --git a/src/video_core/renderer_vulkan/vk_device.h b/src/video_core/renderer_vulkan/vk_device.h
index 30cd3e189..26a233db1 100644
--- a/src/video_core/renderer_vulkan/vk_device.h
+++ b/src/video_core/renderer_vulkan/vk_device.h
@@ -202,6 +202,7 @@ public:
return reported_extensions;
}
+ /// Returns true if the setting for async shader compilation is enabled.
bool UseAsynchronousShaders() const {
return use_asynchronous_shaders;
}
@@ -255,7 +256,9 @@ private:
bool ext_custom_border_color{}; ///< Support for VK_EXT_custom_border_color.
bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state.
bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
- bool use_asynchronous_shaders{};
+
+ // Asynchronous Graphics Pipeline setting
+ bool use_asynchronous_shaders{}; ///< Setting to use asynchronous shaders/graphics pipeline
// Telemetry parameters
std::string vendor_name; ///< Device's driver name.
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
index 7d51b9836..5dc4cd5af 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
@@ -78,14 +78,15 @@ VKGraphicsPipeline::VKGraphicsPipeline(const VKDevice& device, VKScheduler& sche
const GraphicsPipelineCacheKey& key,
vk::Span<VkDescriptorSetLayoutBinding> bindings,
const SPIRVProgram& program)
- : device{device}, scheduler{scheduler}, fixed_state{key.fixed_state}, hash{key.Hash()},
+ : device{device}, scheduler{scheduler}, hash{key.Hash()}, cache_key{key},
descriptor_set_layout{CreateDescriptorSetLayout(bindings)},
descriptor_allocator{descriptor_pool, *descriptor_set_layout},
update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
descriptor_template{CreateDescriptorUpdateTemplate(program)}, modules{CreateShaderModules(
program)},
- renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)},
- pipeline{CreatePipeline(key.renderpass_params, program)}, m_key{key} {}
+ renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)}, pipeline{CreatePipeline(
+ key.renderpass_params,
+ program)} {}
VKGraphicsPipeline::~VKGraphicsPipeline() = default;
@@ -180,7 +181,7 @@ std::vector<vk::ShaderModule> VKGraphicsPipeline::CreateShaderModules(
vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpass_params,
const SPIRVProgram& program) const {
- const auto& state = fixed_state;
+ const auto& state = cache_key.fixed_state;
const auto& viewport_swizzles = state.viewport_swizzles;
FixedPipelineState::DynamicState dynamic;
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
index d50bd347c..9d462db0a 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
@@ -19,7 +19,27 @@ namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-struct GraphicsPipelineCacheKey;
+struct GraphicsPipelineCacheKey {
+ RenderPassParams renderpass_params;
+ u32 padding;
+ std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
+ FixedPipelineState fixed_state;
+
+ std::size_t Hash() const noexcept;
+
+ bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
+
+ bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+
+ std::size_t Size() const noexcept {
+ return sizeof(renderpass_params) + sizeof(padding) + sizeof(shaders) + fixed_state.Size();
+ }
+};
+static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
+static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
+static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
class VKDescriptorPool;
class VKDevice;
@@ -54,8 +74,8 @@ public:
return renderpass;
}
- const GraphicsPipelineCacheKey& GetCacheKey() const {
- return m_key;
+ GraphicsPipelineCacheKey GetCacheKey() const {
+ return cache_key;
}
private:
@@ -74,8 +94,8 @@ private:
const VKDevice& device;
VKScheduler& scheduler;
- const FixedPipelineState fixed_state;
const u64 hash;
+ GraphicsPipelineCacheKey cache_key;
vk::DescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator;
@@ -86,8 +106,6 @@ private:
VkRenderPass renderpass;
vk::Pipeline pipeline;
-
- const GraphicsPipelineCacheKey& m_key;
};
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 1a8b2c62b..20ffbeb38 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -28,6 +28,7 @@
#include "video_core/shader/compiler_settings.h"
#include "video_core/shader/memory_util.h"
#include "video_core/shader_cache.h"
+#include "video_core/shader_notify.h"
namespace Vulkan {
@@ -214,27 +215,31 @@ VKGraphicsPipeline* VKPipelineCache::GetGraphicsPipeline(
}
last_graphics_key = key;
- if (device.UseAsynchronousShaders()) {
+ if (device.UseAsynchronousShaders() && async_shaders.IsShaderAsync(system.GPU())) {
std::unique_lock lock{pipeline_cache};
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
if (is_cache_miss) {
+ system.GPU().ShaderNotify().MarkSharderBuilding();
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
const auto [program, bindings] = DecompileShaders(key.fixed_state);
- async_shaders.QueueVulkanShader(this, bindings, program, key.renderpass_params,
- key.padding, key.shaders, key.fixed_state);
+ async_shaders.QueueVulkanShader(this, device, scheduler, descriptor_pool,
+ update_descriptor_queue, renderpass_cache, bindings,
+ program, key);
}
- last_graphics_pipeline = graphics_cache.at(key).get();
+ last_graphics_pipeline = pair->second.get();
return last_graphics_pipeline;
}
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
auto& entry = pair->second;
if (is_cache_miss) {
+ system.GPU().ShaderNotify().MarkSharderBuilding();
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
const auto [program, bindings] = DecompileShaders(key.fixed_state);
entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool,
update_descriptor_queue, renderpass_cache, key,
bindings, program);
+ system.GPU().ShaderNotify().MarkShaderComplete();
}
last_graphics_pipeline = entry.get();
return last_graphics_pipeline;
@@ -294,14 +299,8 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
void VKPipelineCache::EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline) {
std::unique_lock lock{pipeline_cache};
- const auto [pair, is_cache_miss] = graphics_cache.try_emplace(pipeline->GetCacheKey());
- auto& entry = pair->second;
- if (entry) {
- LOG_INFO(Render_Vulkan, "Pipeline already here 0x{:016X}", pipeline->GetCacheKey().Hash());
- duplicates.push_back(std::move(pipeline));
- } else {
- entry = std::move(pipeline);
- }
+ graphics_cache.at(pipeline->GetCacheKey()) = std::move(pipeline);
+ system.GPU().ShaderNotify().MarkShaderComplete();
}
void VKPipelineCache::OnShaderRemoval(Shader* shader) {
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index 777ef2038..c04829e77 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -44,28 +44,6 @@ class VKUpdateDescriptorQueue;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-struct GraphicsPipelineCacheKey {
- RenderPassParams renderpass_params;
- u32 padding;
- std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
- FixedPipelineState fixed_state;
-
- std::size_t Hash() const noexcept;
-
- bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
-
- bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
- return !operator==(rhs);
- }
-
- std::size_t Size() const noexcept {
- return sizeof(renderpass_params) + sizeof(padding) + sizeof(shaders) + fixed_state.Size();
- }
-};
-static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
-static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
-static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
-
struct ComputePipelineCacheKey {
GPUVAddr shader;
u32 shared_memory_size;
@@ -158,41 +136,6 @@ public:
VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
- const VKDevice& GetDevice() const {
- return device;
- }
-
- VKScheduler& GetScheduler() {
- return scheduler;
- }
- const VKScheduler& GetScheduler() const {
- return scheduler;
- }
-
- VKDescriptorPool& GetDescriptorPool() {
- return descriptor_pool;
- }
-
- const VKDescriptorPool& GetDescriptorPool() const {
- return descriptor_pool;
- }
-
- VKUpdateDescriptorQueue& GetUpdateDescriptorQueue() {
- return update_descriptor_queue;
- }
-
- const VKUpdateDescriptorQueue& GetUpdateDescriptorQueue() const {
- return update_descriptor_queue;
- }
-
- VKRenderPassCache& GetRenderpassCache() {
- return renderpass_cache;
- }
-
- const VKRenderPassCache& GetRenderpassCache() const {
- return renderpass_cache;
- }
-
void EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline);
protected:
@@ -216,7 +159,6 @@ private:
GraphicsPipelineCacheKey last_graphics_key;
VKGraphicsPipeline* last_graphics_pipeline = nullptr;
- std::vector<std::unique_ptr<VKGraphicsPipeline>> duplicates;
std::mutex pipeline_cache;
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index fc1b51a96..720802ad5 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -14,6 +14,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
+#include "common/scope_exit.h"
#include "core/core.h"
#include "core/settings.h"
#include "video_core/engines/kepler_compute.h"
@@ -408,15 +409,10 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
// Max worker threads we should allow
constexpr u32 MAX_THREADS = 4;
- // Amount of threads we should reserve for other parts of yuzu
- constexpr u32 RESERVED_THREADS = 6;
- // Get the amount of threads we can use(this can return zero)
- const auto cpu_thread_count =
- std::max(RESERVED_THREADS, std::thread::hardware_concurrency());
- // Deduce how many "extra" threads we have to use.
- const auto max_threads_unused = cpu_thread_count - RESERVED_THREADS;
+ // Deduce how many threads we can use
+ const auto threads_used = std::thread::hardware_concurrency() / 4;
// Always allow at least 1 thread regardless of our settings
- const auto max_worker_count = std::max(1u, max_threads_unused);
+ const auto max_worker_count = std::max(1U, threads_used);
// Don't use more than MAX_THREADS
const auto worker_count = std::min(max_worker_count, MAX_THREADS);
async_shaders.AllocateWorkers(worker_count);
@@ -432,6 +428,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
query_cache.UpdateCounters();
+ SCOPE_EXIT({ system.GPU().TickWork(); });
+
const auto& gpu = system.GPU().Maxwell3D();
GraphicsPipelineCacheKey key;
key.fixed_state.Fill(gpu.regs, device.IsExtExtendedDynamicStateSupported());
@@ -458,10 +456,9 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
key.renderpass_params = GetRenderPassParams(texceptions);
key.padding = 0;
- auto pipeline = pipeline_cache.GetGraphicsPipeline(key, async_shaders);
+ auto* pipeline = pipeline_cache.GetGraphicsPipeline(key, async_shaders);
if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) {
// Async graphics pipeline was not ready.
- system.GPU().TickWork();
return;
}
@@ -488,8 +485,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
});
EndTransformFeedback();
-
- system.GPU().TickWork();
}
void RasterizerVulkan::Clear() {
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp
index 54a81460b..ea813d506 100644
--- a/src/video_core/shader/async_shaders.cpp
+++ b/src/video_core/shader/async_shaders.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <chrono>
#include <condition_variable>
#include <mutex>
#include <thread>
@@ -111,38 +110,44 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
VideoCommon::Shader::CompilerSettings compiler_settings,
const VideoCommon::Shader::Registry& registry,
VAddr cpu_addr) {
- auto params = std::make_unique<WorkerParams>();
- params->backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL;
- params->device = &device;
- params->shader_type = shader_type;
- params->uid = uid;
- params->code = std::move(code);
- params->code_b = std::move(code_b);
- params->main_offset = main_offset;
- params->compiler_settings = compiler_settings;
- params->registry = &registry;
- params->cpu_address = cpu_addr;
+ WorkerParams params{
+ .backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL,
+ .device = &device,
+ .shader_type = shader_type,
+ .uid = uid,
+ .code = std::move(code),
+ .code_b = std::move(code_b),
+ .main_offset = main_offset,
+ .compiler_settings = compiler_settings,
+ .registry = &registry,
+ .cpu_address = cpu_addr,
+ };
std::unique_lock lock(queue_mutex);
pending_queue.push(std::move(params));
cv.notify_one();
}
-void AsyncShaders::QueueVulkanShader(
- Vulkan::VKPipelineCache* pp_cache, std::vector<VkDescriptorSetLayoutBinding> bindings,
- Vulkan::SPIRVProgram program, Vulkan::RenderPassParams renderpass_params, u32 padding,
- std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders,
- Vulkan::FixedPipelineState fixed_state) {
-
- auto params = std::make_unique<WorkerParams>();
-
- params->backend = Backend::Vulkan;
- params->pp_cache = pp_cache;
- params->bindings = bindings;
- params->program = program;
- params->renderpass_params = renderpass_params;
- params->padding = padding;
- params->shaders = shaders;
- params->fixed_state = fixed_state;
+void AsyncShaders::QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache,
+ const Vulkan::VKDevice& device, Vulkan::VKScheduler& scheduler,
+ Vulkan::VKDescriptorPool& descriptor_pool,
+ Vulkan::VKUpdateDescriptorQueue& update_descriptor_queue,
+ Vulkan::VKRenderPassCache& renderpass_cache,
+ std::vector<VkDescriptorSetLayoutBinding> bindings,
+ Vulkan::SPIRVProgram program,
+ Vulkan::GraphicsPipelineCacheKey key) {
+
+ WorkerParams params{
+ .backend = Backend::Vulkan,
+ .pp_cache = pp_cache,
+ .vk_device = &device,
+ .scheduler = &scheduler,
+ .descriptor_pool = &descriptor_pool,
+ .update_descriptor_queue = &update_descriptor_queue,
+ .renderpass_cache = &renderpass_cache,
+ .bindings = bindings,
+ .program = program,
+ .key = key,
+ };
std::unique_lock lock(queue_mutex);
pending_queue.push(std::move(params));
@@ -150,7 +155,6 @@ void AsyncShaders::QueueVulkanShader(
}
void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context) {
- using namespace std::chrono_literals;
while (!is_thread_exiting.load(std::memory_order_relaxed)) {
std::unique_lock lock{queue_mutex};
cv.wait(lock, [this] { return HasWorkQueued() || is_thread_exiting; });
@@ -168,53 +172,43 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
}
// Pull work from queue
- auto work = std::move(pending_queue.front());
+ WorkerParams work = std::move(pending_queue.front());
pending_queue.pop();
lock.unlock();
- if (work->backend == Backend::OpenGL || work->backend == Backend::GLASM) {
- VideoCommon::Shader::Registry registry = *work->registry;
- const ShaderIR ir(work->code, work->main_offset, work->compiler_settings, registry);
+ if (work.backend == Backend::OpenGL || work.backend == Backend::GLASM) {
+ VideoCommon::Shader::Registry registry = *work.registry;
+ const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, registry);
const auto scope = context->Acquire();
auto program =
- OpenGL::BuildShader(*work->device, work->shader_type, work->uid, ir, registry);
+ OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, registry);
Result result{};
- result.backend = work->backend;
- result.cpu_address = work->cpu_address;
- result.uid = work->uid;
- result.code = std::move(work->code);
- result.code_b = std::move(work->code_b);
- result.shader_type = work->shader_type;
-
- if (work->backend == Backend::OpenGL) {
+ result.backend = work.backend;
+ result.cpu_address = work.cpu_address;
+ result.uid = work.uid;
+ result.code = std::move(work.code);
+ result.code_b = std::move(work.code_b);
+ result.shader_type = work.shader_type;
+
+ if (work.backend == Backend::OpenGL) {
result.program.opengl = std::move(program->source_program);
- } else if (work->backend == Backend::GLASM) {
+ } else if (work.backend == Backend::GLASM) {
result.program.glasm = std::move(program->assembly_program);
}
- work.reset();
{
std::unique_lock complete_lock(completed_mutex);
finished_work.push_back(std::move(result));
}
- } else if (work->backend == Backend::Vulkan) {
- Vulkan::GraphicsPipelineCacheKey params_key{
- .renderpass_params = work->renderpass_params,
- .padding = work->padding,
- .shaders = work->shaders,
- .fixed_state = work->fixed_state,
- };
+ } else if (work.backend == Backend::Vulkan) {
auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>(
- work->pp_cache->GetDevice(), work->pp_cache->GetScheduler(),
- work->pp_cache->GetDescriptorPool(), work->pp_cache->GetUpdateDescriptorQueue(),
- work->pp_cache->GetRenderpassCache(), params_key, work->bindings, work->program);
+ *work.vk_device, *work.scheduler, *work.descriptor_pool,
+ *work.update_descriptor_queue, *work.renderpass_cache, work.key, work.bindings,
+ work.program);
- work->pp_cache->EmplacePipeline(std::move(pipeline));
- work.reset();
+ work.pp_cache->EmplacePipeline(std::move(pipeline));
}
- // Give a chance for another thread to get work.
- std::this_thread::yield();
}
}
diff --git a/src/video_core/shader/async_shaders.h b/src/video_core/shader/async_shaders.h
index d4eeb8fb6..7c10bd63f 100644
--- a/src/video_core/shader/async_shaders.h
+++ b/src/video_core/shader/async_shaders.h
@@ -86,12 +86,13 @@ public:
VideoCommon::Shader::CompilerSettings compiler_settings,
const VideoCommon::Shader::Registry& registry, VAddr cpu_addr);
- void QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache,
+ void QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache, const Vulkan::VKDevice& device,
+ Vulkan::VKScheduler& scheduler,
+ Vulkan::VKDescriptorPool& descriptor_pool,
+ Vulkan::VKUpdateDescriptorQueue& update_descriptor_queue,
+ Vulkan::VKRenderPassCache& renderpass_cache,
std::vector<VkDescriptorSetLayoutBinding> bindings,
- Vulkan::SPIRVProgram program, Vulkan::RenderPassParams renderpass_params,
- u32 padding,
- std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders,
- Vulkan::FixedPipelineState fixed_state);
+ Vulkan::SPIRVProgram program, Vulkan::GraphicsPipelineCacheKey key);
private:
void ShaderCompilerThread(Core::Frontend::GraphicsContext* context);
@@ -114,12 +115,14 @@ private:
// For Vulkan
Vulkan::VKPipelineCache* pp_cache;
+ const Vulkan::VKDevice* vk_device;
+ Vulkan::VKScheduler* scheduler;
+ Vulkan::VKDescriptorPool* descriptor_pool;
+ Vulkan::VKUpdateDescriptorQueue* update_descriptor_queue;
+ Vulkan::VKRenderPassCache* renderpass_cache;
std::vector<VkDescriptorSetLayoutBinding> bindings;
Vulkan::SPIRVProgram program;
- Vulkan::RenderPassParams renderpass_params;
- u32 padding;
- std::array<GPUVAddr, Vulkan::Maxwell::MaxShaderProgram> shaders;
- Vulkan::FixedPipelineState fixed_state;
+ Vulkan::GraphicsPipelineCacheKey key;
};
std::condition_variable cv;
@@ -128,7 +131,7 @@ private:
std::atomic<bool> is_thread_exiting{};
std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> context_list;
std::vector<std::thread> worker_threads;
- std::queue<std::unique_ptr<WorkerParams>> pending_queue;
+ std::queue<WorkerParams> pending_queue;
std::vector<AsyncShaders::Result> finished_work;
Core::Frontend::EmuWindow& emu_window;
};
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index a793c803d..846a30586 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -92,7 +92,7 @@
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
</property>
<property name="text">
- <string>Use asynchronous shader building (experimental, OpenGL or Assembly shaders only)</string>
+ <string>Use asynchronous shader building (experimental)</string>
</property>
</widget>
</item>