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author | bunnei <bunneidev@gmail.com> | 2019-05-29 17:01:12 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-29 17:01:12 +0200 |
commit | 665b7e8e188f40208337d819e031b369f022836d (patch) | |
tree | cfd50bcbde06fdeedf511eca4b0e9f340b9d0f89 /src/yuzu_cmd/emu_window/emu_window_sdl2.h | |
parent | Merge pull request #2519 from lioncash/sign (diff) | |
parent | emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy (diff) | |
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Diffstat (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl2.h')
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.h | 26 |
1 files changed, 5 insertions, 21 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h index 17e98227f..d8051ebdf 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h @@ -15,24 +15,13 @@ public: explicit EmuWindow_SDL2(bool fullscreen); ~EmuWindow_SDL2(); - /// Swap buffers to display the next frame - void SwapBuffers() override; - /// Polls window events void PollEvents() override; - /// Makes the graphics context current for the caller thread - void MakeCurrent() override; - - /// Releases the GL context from the caller thread - void DoneCurrent() override; - - std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override; - /// Whether the window is still open, and a close request hasn't yet been sent bool IsOpen() const; -private: +protected: /// Called by PollEvents when a key is pressed or released. void OnKeyEvent(int key, u8 state); @@ -60,20 +49,15 @@ private: /// Called when user passes the fullscreen parameter flag void Fullscreen(); - /// Whether the GPU and driver supports the OpenGL extension required - bool SupportsRequiredGLExtensions(); - /// Called when a configuration change affects the minimal size of the window - void OnMinimalClientAreaChangeRequest( - const std::pair<unsigned, unsigned>& minimal_size) override; + void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override; /// Is the window still open? bool is_open = true; + /// Is the window being shown? + bool is_shown = true; + /// Internal SDL2 render window SDL_Window* render_window; - - using SDL_GLContext = void*; - /// The OpenGL context associated with the window - SDL_GLContext gl_context; }; |