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authorLioncash <mathew1800@gmail.com>2019-07-29 22:06:33 +0200
committerLioncash <mathew1800@gmail.com>2019-08-09 23:54:08 +0200
commit5980aa1e51edf2261746acf10f7d9be0406caaed (patch)
treeb7434dd840f27b655631565fec62e78243fceec8 /src/yuzu/ui_settings.h
parentMerge pull request #2734 from ReinUsesLisp/compute-shaders (diff)
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Diffstat (limited to 'src/yuzu/ui_settings.h')
-rw-r--r--src/yuzu/ui_settings.h86
1 files changed, 0 insertions, 86 deletions
diff --git a/src/yuzu/ui_settings.h b/src/yuzu/ui_settings.h
deleted file mode 100644
index a62cd6911..000000000
--- a/src/yuzu/ui_settings.h
+++ /dev/null
@@ -1,86 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <atomic>
-#include <vector>
-#include <QByteArray>
-#include <QString>
-#include <QStringList>
-#include "common/common_types.h"
-
-namespace UISettings {
-
-using ContextualShortcut = std::pair<QString, int>;
-
-struct Shortcut {
- QString name;
- QString group;
- ContextualShortcut shortcut;
-};
-
-using Themes = std::array<std::pair<const char*, const char*>, 2>;
-extern const Themes themes;
-
-struct Values {
- QByteArray geometry;
- QByteArray state;
-
- QByteArray renderwindow_geometry;
-
- QByteArray gamelist_header_state;
-
- QByteArray microprofile_geometry;
- bool microprofile_visible;
-
- bool single_window_mode;
- bool fullscreen;
- bool display_titlebar;
- bool show_filter_bar;
- bool show_status_bar;
-
- bool confirm_before_closing;
- bool first_start;
-
- bool select_user_on_boot;
-
- // Discord RPC
- bool enable_discord_presence;
-
- u16 screenshot_resolution_factor;
-
- QString roms_path;
- QString symbols_path;
- QString screenshot_path;
- QString game_directory_path;
- bool game_directory_deepscan;
- QStringList recent_files;
-
- QString theme;
-
- // Shortcut name <Shortcut, context>
- std::vector<Shortcut> shortcuts;
-
- uint32_t callout_flags;
-
- // logging
- bool show_console;
-
- // Controllers
- int profile_index;
-
- // Game List
- bool show_unknown;
- bool show_add_ons;
- uint32_t icon_size;
- uint8_t row_1_text_id;
- uint8_t row_2_text_id;
- std::atomic_bool is_game_list_reload_pending{false};
- bool cache_game_list;
-};
-
-extern Values values;
-} // namespace UISettings