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authorliamwhite <liamwhite@users.noreply.github.com>2022-11-27 23:56:22 +0100
committerGitHub <noreply@github.com>2022-11-27 23:56:22 +0100
commit6b64557ad62141d1ac5d42e88ba7a3ed0cc9884d (patch)
tree614d45e1b6bdeffc988163fbe727c6a524c200c0 /src/yuzu/main.cpp
parentMerge pull request #9317 from german77/input-crash (diff)
parentCMake: rework for Qt6 support (diff)
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Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r--src/yuzu/main.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 4081af391..2aae746f0 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -237,6 +237,7 @@ static void LogRuntimes() {
LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name);
}
#endif
+ LOG_INFO(Frontend, "Qt Compile: {} Runtime: {}", QT_VERSION_STR, qVersion());
}
static QString PrettyProductName() {
@@ -4217,10 +4218,12 @@ int main(int argc, char* argv[]) {
// so we can see if we get \u3008 instead
// TL;DR all other number formats are consecutive in unicode code points
// This bug is fixed in Qt6, specifically 6.0.0-alpha1
+#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
const QLocale locale = QLocale::system();
if (QStringLiteral("\u3008") == locale.toString(1)) {
QLocale::setDefault(QLocale::system().name());
}
+#endif
// Qt changes the locale and causes issues in float conversion using std::to_string() when
// generating shaders