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author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> | 2016-09-18 02:38:01 +0200 |
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committer | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> | 2016-09-18 02:38:01 +0200 |
commit | dc8479928c5aee4c6ad6fe4f59006fb604cee701 (patch) | |
tree | 569a7f13128450bbab973236615587ff00bced5f /src/video_core/video_core.h | |
parent | Travis: Import Dolphin’s clang-format hook. (diff) | |
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Diffstat (limited to 'src/video_core/video_core.h')
-rw-r--r-- | src/video_core/video_core.h | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index 30267489e..e2d725ab1 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h @@ -22,18 +22,19 @@ namespace VideoCore { // framebuffers in video memory are stored in column-major order and rendered sideways, causing // the widths and heights of the framebuffers read by the LCD to be switched compared to the // heights and widths of the screens listed here. -static const int kScreenTopWidth = 400; ///< 3DS top screen width -static const int kScreenTopHeight = 240; ///< 3DS top screen height -static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width -static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height +static const int kScreenTopWidth = 400; ///< 3DS top screen width +static const int kScreenTopHeight = 240; ///< 3DS top screen height +static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width +static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height // Video core renderer // --------------------- -extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin -extern EmuWindow* g_emu_window; ///< Emu window +extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin +extern EmuWindow* g_emu_window; ///< Emu window -// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from qt ui) +// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from +// qt ui) extern std::atomic<bool> g_hw_renderer_enabled; extern std::atomic<bool> g_shader_jit_enabled; extern std::atomic<bool> g_scaled_resolution_enabled; |