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authorTony Wasserka <NeoBrainX@gmail.com>2014-12-20 15:31:17 +0100
committerTony Wasserka <NeoBrainX@gmail.com>2014-12-20 18:06:56 +0100
commit08f42c2b8c30d55f5c931f2260a0900ff902735c (patch)
treec47c2f68f50005bfb5c4003831f3977aec0be3ca /src/video_core/vertex_shader.cpp
parentPica/VertexShader: Small optimization. (diff)
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Diffstat (limited to 'src/video_core/vertex_shader.cpp')
-rw-r--r--src/video_core/vertex_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index de963f5e9..4ba69fa51 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -150,7 +150,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
// TODO: We don't really support this properly: For instance, the address register
// offset needs to be applied to SRC2 instead, etc.
// For now, we just abort in this situation.
- LOG_ERROR(HW_GPU, "Bad condition...");
+ LOG_CRITICAL(HW_GPU, "Bad condition...");
exit(0);
}