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author | Fernando S <fsahmkow27@gmail.com> | 2023-05-24 03:55:45 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-24 03:55:45 +0200 |
commit | 76f63889692a0836dafd626841aa050ef26b407b (patch) | |
tree | 442b586dc2ead257e4411101b05a06298c97e423 /src/video_core/textures/bcn.h | |
parent | Merge pull request #10388 from GPUCode/fence-wait (diff) | |
parent | textures: add BC1 and BC3 compressors and recompression setting (diff) | |
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Diffstat (limited to 'src/video_core/textures/bcn.h')
-rw-r--r-- | src/video_core/textures/bcn.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/video_core/textures/bcn.h b/src/video_core/textures/bcn.h new file mode 100644 index 000000000..6464af885 --- /dev/null +++ b/src/video_core/textures/bcn.h @@ -0,0 +1,17 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <span> +#include <stdint.h> + +namespace Tegra::Texture::BCN { + +void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, + std::span<uint8_t> output); + +void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, + std::span<uint8_t> output); + +} // namespace Tegra::Texture::BCN |