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authorbunnei <bunneidev@gmail.com>2017-04-21 23:03:22 +0200
committerGitHub <noreply@github.com>2017-04-21 23:03:22 +0200
commitea53d6085a454215b4279e1c365273ef0b0202c8 (patch)
tree541a9579b76d955a5a543cd6c8451e489424c20c /src/video_core/swrasterizer/texturing.cpp
parentMerge pull request #2666 from yuriks/gl-cleanups (diff)
parentgl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware (diff)
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Diffstat (limited to 'src/video_core/swrasterizer/texturing.cpp')
-rw-r--r--src/video_core/swrasterizer/texturing.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp
index eb18e4ba4..aeb6aeb8c 100644
--- a/src/video_core/swrasterizer/texturing.cpp
+++ b/src/video_core/swrasterizer/texturing.cpp
@@ -169,7 +169,8 @@ Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> i
result = (result * input[2].Cast<int>()) / 255;
return result.Cast<u8>();
}
- case Operation::Dot3_RGB: {
+ case Operation::Dot3_RGB:
+ case Operation::Dot3_RGBA: {
// Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results
// indicate that the per-component computation can't have a higher precision than 1/256,
// while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give