diff options
author | bunnei <bunneidev@gmail.com> | 2015-08-23 23:56:35 +0200 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2015-08-23 23:56:35 +0200 |
commit | 83c214f6d8b1434503b6d8219bdac7064b8df2ca (patch) | |
tree | 8762cf0a0399b5fff978f098504dc9f918d2b4ee /src/video_core/shader/shader_jit_x64.cpp | |
parent | Merge pull request #1057 from aroulin/shader-dph-dphi (diff) | |
parent | Shader: Use std::sqrt for float instead of sqrt (diff) | |
download | yuzu-83c214f6d8b1434503b6d8219bdac7064b8df2ca.tar yuzu-83c214f6d8b1434503b6d8219bdac7064b8df2ca.tar.gz yuzu-83c214f6d8b1434503b6d8219bdac7064b8df2ca.tar.bz2 yuzu-83c214f6d8b1434503b6d8219bdac7064b8df2ca.tar.lz yuzu-83c214f6d8b1434503b6d8219bdac7064b8df2ca.tar.xz yuzu-83c214f6d8b1434503b6d8219bdac7064b8df2ca.tar.zst yuzu-83c214f6d8b1434503b6d8219bdac7064b8df2ca.zip |
Diffstat (limited to 'src/video_core/shader/shader_jit_x64.cpp')
-rw-r--r-- | src/video_core/shader/shader_jit_x64.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp index 366be3901..6865c64e3 100644 --- a/src/video_core/shader/shader_jit_x64.cpp +++ b/src/video_core/shader/shader_jit_x64.cpp @@ -529,9 +529,10 @@ void JitCompiler::Compile_MOV(Instruction instr) { void JitCompiler::Compile_RCP(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - // TODO(bunnei): RCPPS is a pretty rough approximation, this might cause problems if Pica + // TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica // performs this operation more accurately. This should be checked on hardware. - RCPPS(SRC1, R(SRC1)); + RCPSS(SRC1, R(SRC1)); + SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX Compile_DestEnable(instr, SRC1); } @@ -539,9 +540,10 @@ void JitCompiler::Compile_RCP(Instruction instr) { void JitCompiler::Compile_RSQ(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - // TODO(bunnei): RSQRTPS is a pretty rough approximation, this might cause problems if Pica + // TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica // performs this operation more accurately. This should be checked on hardware. - RSQRTPS(SRC1, R(SRC1)); + RSQRTSS(SRC1, R(SRC1)); + SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX Compile_DestEnable(instr, SRC1); } |