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author | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2019-10-26 01:06:26 +0200 |
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committer | GitHub <noreply@github.com> | 2019-10-26 01:06:26 +0200 |
commit | d52598173d0351e88780abc7f3f633b32a0a9a20 (patch) | |
tree | d0ead491b4a29fa5294a7a3929beb8469607af66 /src/video_core/shader/shader_ir.h | |
parent | Merge pull request #3029 from jroweboy/revert (diff) | |
parent | Shader_Ir: Fix TLD4S from using a component mask. (diff) | |
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Diffstat (limited to 'src/video_core/shader/shader_ir.h')
-rw-r--r-- | src/video_core/shader/shader_ir.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 91cd0a534..02ddf2a75 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -322,7 +322,7 @@ private: const Node4& components); void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, - const Node4& components); + const Node4& components, bool ignore_mask = false); void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr, const Node4& components); |