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authorbunnei <bunneidev@gmail.com>2015-07-22 01:38:59 +0200
committerbunnei <bunneidev@gmail.com>2015-08-15 23:33:44 +0200
commit3f69c2039de1c3d084ac2c9eb0aa9315490346bf (patch)
tree743f6bae0c3f1d475eabb083335ad7d6377bb97e /src/video_core/shader/shader_interpreter.h
parentShader: Move shader code to its own subdirectory, "shader". (diff)
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Diffstat (limited to 'src/video_core/shader/shader_interpreter.h')
-rw-r--r--src/video_core/shader/shader_interpreter.h59
1 files changed, 3 insertions, 56 deletions
diff --git a/src/video_core/shader/shader_interpreter.h b/src/video_core/shader/shader_interpreter.h
index f2900bfc6..ad6e58e39 100644
--- a/src/video_core/shader/shader_interpreter.h
+++ b/src/video_core/shader/shader_interpreter.h
@@ -4,68 +4,15 @@
#pragma once
-#include <type_traits>
-
-#include "common/vector_math.h"
-
#include "video_core/pica.h"
+#include "shader.h"
+
namespace Pica {
namespace Shader {
-struct InputVertex {
- Math::Vec4<float24> attr[16];
-};
-
-struct OutputVertex {
- OutputVertex() = default;
-
- // VS output attributes
- Math::Vec4<float24> pos;
- Math::Vec4<float24> dummy; // quaternions (not implemented, yet)
- Math::Vec4<float24> color;
- Math::Vec2<float24> tc0;
- Math::Vec2<float24> tc1;
- float24 pad[6];
- Math::Vec2<float24> tc2;
-
- // Padding for optimal alignment
- float24 pad2[4];
-
- // Attributes used to store intermediate results
-
- // position after perspective divide
- Math::Vec3<float24> screenpos;
- float24 pad3;
-
- // Linear interpolation
- // factor: 0=this, 1=vtx
- void Lerp(float24 factor, const OutputVertex& vtx) {
- pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor);
-
- // TODO: Should perform perspective correct interpolation here...
- tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor);
- tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor);
- tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor);
-
- screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor);
-
- color = color * factor + vtx.color * (float24::FromFloat32(1) - factor);
- }
-
- // Linear interpolation
- // factor: 0=v0, 1=v1
- static OutputVertex Lerp(float24 factor, const OutputVertex& v0, const OutputVertex& v1) {
- OutputVertex ret = v0;
- ret.Lerp(factor, v1);
- return ret;
- }
-};
-static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
-static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
-
-OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup);
+void RunInterpreter(UnitState& state);
} // namespace