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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-12-19 02:58:30 +0100
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-01-30 06:31:37 +0100
commit92bf5c88e6f85ebeef161a0056c86c66bc25c6e7 (patch)
tree984a05367d1cde9249bbd962817ebbbcd58813a9 /src/video_core/shader/shader.cpp
parentVideoCore: Consistently use shader configuration to load attributes (diff)
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Diffstat (limited to 'src/video_core/shader/shader.cpp')
-rw-r--r--src/video_core/shader/shader.cpp29
1 files changed, 13 insertions, 16 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index dbad167e9..99a22c2dd 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -4,6 +4,7 @@
#include <cmath>
#include <cstring>
+#include "common/bit_set.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "video_core/pica.h"
@@ -19,22 +20,13 @@ namespace Pica {
namespace Shader {
-OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], const Regs& regs,
- u32 output_mask) {
+OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer& input) {
// Setup output data
OutputVertex ret;
- // TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
- // figure out what those circumstances are and enable the remaining outputs then.
- unsigned index = 0;
- for (unsigned i = 0; i < 7; ++i) {
- if (index >= regs.vs_output_total)
- break;
-
- if ((output_mask & (1 << i)) == 0)
- continue;
-
- const auto& output_register_map = regs.vs_output_attributes[index];
+ unsigned int num_attributes = regs.vs_output_total;
+ for (unsigned int i = 0; i < num_attributes; ++i) {
+ const auto& output_register_map = regs.vs_output_attributes[i];
u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y,
output_register_map.map_z, output_register_map.map_w};
@@ -42,15 +34,13 @@ OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], co
for (unsigned comp = 0; comp < 4; ++comp) {
float24* out = ((float24*)&ret) + semantics[comp];
if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
- *out = output_regs[i][comp];
+ *out = input.attr[i][comp];
} else {
// Zero output so that attributes which aren't output won't have denormals in them,
// which would slow us down later.
memset(out, 0, sizeof(*out));
}
}
-
- index++;
}
// The hardware takes the absolute and saturates vertex colors like this, *before* doing
@@ -80,6 +70,13 @@ void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffe
}
}
+void UnitState::WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output) {
+ unsigned int output_i = 0;
+ for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) {
+ output.attr[output_i++] = registers.output[reg];
+ }
+}
+
MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
#ifdef ARCHITECTURE_x86_64