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authorLioncash <mathew1800@gmail.com>2020-04-17 04:30:23 +0200
committerLioncash <mathew1800@gmail.com>2020-04-17 04:45:41 +0200
commitd159643fd780cc8a467822ebd008bb48c2deab7a (patch)
treef784adcf5ff498f08297a349fc1bd2540c46a9b6 /src/video_core/shader/decode
parentdecode/texture: Collapse loop down into std::generate (diff)
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Diffstat (limited to 'src/video_core/shader/decode')
-rw-r--r--src/video_core/shader/decode/texture.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 0b9817093..e68f1d305 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -268,7 +268,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
"NDV is not implemented");
auto texture_type = instr.tmml.texture_type.Value();
- const bool is_array = instr.tmml.array != 0;
Node index_var{};
const Sampler* sampler =
is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
@@ -592,8 +591,9 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
++parameter_register;
}
- const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
- texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
+ const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array,
+ lod_bias_enabled, 4, 5);
+ const auto coord_count = std::get<0>(coord_counts);
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
// First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
@@ -631,8 +631,10 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
const bool lod_bias_enabled =
(process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
- const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
- texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
+ const auto coord_counts = ValidateAndGetCoordinateElement(texture_type, depth_compare, is_array,
+ lod_bias_enabled, 4, 4);
+ const auto coord_count = std::get<0>(coord_counts);
+
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
// First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used