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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-10-17 16:35:16 +0200 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-10-26 21:38:30 +0200 |
commit | be856a38d6b0c7c90c861baf3204ac48a108f3d2 (patch) | |
tree | feef5da87a406bc2e83326adbbf59a54772a34d2 /src/video_core/shader/const_buffer_locker.h | |
parent | Shader_IR: Clang format (diff) | |
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Diffstat (limited to 'src/video_core/shader/const_buffer_locker.h')
-rw-r--r-- | src/video_core/shader/const_buffer_locker.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/video_core/shader/const_buffer_locker.h b/src/video_core/shader/const_buffer_locker.h index 966537fd6..600e2f3c3 100644 --- a/src/video_core/shader/const_buffer_locker.h +++ b/src/video_core/shader/const_buffer_locker.h @@ -16,6 +16,11 @@ using BoundSamplerMap = std::unordered_map<u32, Tegra::Engines::SamplerDescripto using BindlessSamplerMap = std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>; +/** + * The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader + * compiler. with it, the shader can obtain required data from GPU state and store it for disk + * shader compilation. + **/ class ConstBufferLocker { public: explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage); @@ -23,6 +28,8 @@ public: explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage, Tegra::Engines::ConstBufferEngineInterface& engine); + ~ConstBufferLocker(); + /// Retrieves a key from the locker, if it's registered, it will give the registered value, if /// not it will obtain it from maxwell3d and register it. std::optional<u32> ObtainKey(u32 buffer, u32 offset); |