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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-09-25 04:34:18 +0200
committerFernandoS27 <fsahmkow27@gmail.com>2019-10-25 15:01:31 +0200
commit7b81ba4d8a9805f808fcc60a0905ac74d293b2ee (patch)
tree7bf80df3851e7d0e25746d241cbb0e09ba5c6b33 /src/video_core/shader/const_buffer_locker.h
parentShader_IR: Implement Fast BRX and allow multi-branches in the CFG. (diff)
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Diffstat (limited to 'src/video_core/shader/const_buffer_locker.h')
-rw-r--r--src/video_core/shader/const_buffer_locker.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/shader/const_buffer_locker.h b/src/video_core/shader/const_buffer_locker.h
index 13eeba320..54459977f 100644
--- a/src/video_core/shader/const_buffer_locker.h
+++ b/src/video_core/shader/const_buffer_locker.h
@@ -21,14 +21,14 @@ public:
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
- Tegra::Engines::ConstBufferEngineInterface* engine);
+ Tegra::Engines::ConstBufferEngineInterface& engine);
// Checks if an engine is setup, it may be possible that during disk shader
// cache run, the engines have not been created yet.
bool IsEngineSet() const;
// Use this to set/change the engine used for this shader.
- void SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine);
+ void SetEngine(Tegra::Engines::ConstBufferEngineInterface& engine);
// Retrieves a key from the locker, if it's registered, it will give the
// registered value, if not it will obtain it from maxwell3d and register it.