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author | Chloe <25727384+ogniK5377@users.noreply.github.com> | 2020-12-05 13:45:00 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-05 13:45:00 +0100 |
commit | f2f346e1104106eb9323f0e141e0e67312c29849 (patch) | |
tree | 6eac8e13f3333c89d8c0f3428b8664cab63a484a /src/video_core/renderer_vulkan/vk_compute_pipeline.cpp | |
parent | Merge pull request #5124 from lioncash/video-shadow (diff) | |
parent | video_core: Resolve more variable shadowing scenarios pt.2 (diff) | |
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Diffstat (limited to 'src/video_core/renderer_vulkan/vk_compute_pipeline.cpp')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_compute_pipeline.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp index 9be72dc9b..62f44d6da 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp @@ -15,16 +15,16 @@ namespace Vulkan { -VKComputePipeline::VKComputePipeline(const VKDevice& device, VKScheduler& scheduler, - VKDescriptorPool& descriptor_pool, - VKUpdateDescriptorQueue& update_descriptor_queue, - const SPIRVShader& shader) - : device{device}, scheduler{scheduler}, entries{shader.entries}, +VKComputePipeline::VKComputePipeline(const VKDevice& device_, VKScheduler& scheduler_, + VKDescriptorPool& descriptor_pool_, + VKUpdateDescriptorQueue& update_descriptor_queue_, + const SPIRVShader& shader_) + : device{device_}, scheduler{scheduler_}, entries{shader_.entries}, descriptor_set_layout{CreateDescriptorSetLayout()}, - descriptor_allocator{descriptor_pool, *descriptor_set_layout}, - update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()}, + descriptor_allocator{descriptor_pool_, *descriptor_set_layout}, + update_descriptor_queue{update_descriptor_queue_}, layout{CreatePipelineLayout()}, descriptor_template{CreateDescriptorUpdateTemplate()}, - shader_module{CreateShaderModule(shader.code)}, pipeline{CreatePipeline()} {} + shader_module{CreateShaderModule(shader_.code)}, pipeline{CreatePipeline()} {} VKComputePipeline::~VKComputePipeline() = default; |