diff options
author | Ameer <aj662@drexel.edu> | 2020-07-14 19:04:02 +0200 |
---|---|---|
committer | Ameer <aj662@drexel.edu> | 2020-07-14 19:04:02 +0200 |
commit | 93fe982a0c3a5bfb7fa5df97ebced0a7692ccaf3 (patch) | |
tree | c4ab9e3acff296733b00effd85371bf04db6491f /src/video_core/renderer_opengl/renderer_opengl.cpp | |
parent | Break out of scan loop if can't find adapter on first run (diff) | |
parent | Merge pull request #4294 from MerryMage/cpu-opt-settings (diff) | |
download | yuzu-93fe982a0c3a5bfb7fa5df97ebced0a7692ccaf3.tar yuzu-93fe982a0c3a5bfb7fa5df97ebced0a7692ccaf3.tar.gz yuzu-93fe982a0c3a5bfb7fa5df97ebced0a7692ccaf3.tar.bz2 yuzu-93fe982a0c3a5bfb7fa5df97ebced0a7692ccaf3.tar.lz yuzu-93fe982a0c3a5bfb7fa5df97ebced0a7692ccaf3.tar.xz yuzu-93fe982a0c3a5bfb7fa5df97ebced0a7692ccaf3.tar.zst yuzu-93fe982a0c3a5bfb7fa5df97ebced0a7692ccaf3.zip |
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index c40adb6e7..e66cdc083 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -455,8 +455,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color void RendererOpenGL::InitOpenGLObjects() { frame_mailbox = std::make_unique<FrameMailbox>(); - glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, - 0.0f); + glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(), + Settings::values.bg_blue.GetValue(), 0.0f); // Create shader programs OGLShader vertex_shader; @@ -561,8 +561,8 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { if (renderer_settings.set_background_color) { // Update background color before drawing - glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, - 0.0f); + glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(), + Settings::values.bg_blue.GetValue(), 0.0f); } // Set projection matrix |