summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/renderer_opengl.cpp
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2019-07-21 06:59:52 +0200
committerGitHub <noreply@github.com>2019-07-21 06:59:52 +0200
commit27e10e0442dfd347387c6eaf148b27f5cc38bcaf (patch)
treec078fc3f0e62e55fc92a0c8b582666deece0a968 /src/video_core/renderer_opengl/renderer_opengl.cpp
parentUpdate README.md (diff)
parentMaxwell3D: Reorganize and address feedback (diff)
downloadyuzu-27e10e0442dfd347387c6eaf148b27f5cc38bcaf.tar
yuzu-27e10e0442dfd347387c6eaf148b27f5cc38bcaf.tar.gz
yuzu-27e10e0442dfd347387c6eaf148b27f5cc38bcaf.tar.bz2
yuzu-27e10e0442dfd347387c6eaf148b27f5cc38bcaf.tar.lz
yuzu-27e10e0442dfd347387c6eaf148b27f5cc38bcaf.tar.xz
yuzu-27e10e0442dfd347387c6eaf148b27f5cc38bcaf.tar.zst
yuzu-27e10e0442dfd347387c6eaf148b27f5cc38bcaf.zip
Diffstat (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 9ecdddb0d..a05cef3b9 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -108,6 +108,7 @@ void RendererOpenGL::SwapBuffers(
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
+ state.AllDirty();
state.Apply();
if (framebuffer) {
@@ -140,6 +141,7 @@ void RendererOpenGL::SwapBuffers(
system.GetPerfStats().BeginSystemFrame();
// Restore the rasterizer state
+ prev_state.AllDirty();
prev_state.Apply();
}
@@ -206,6 +208,7 @@ void RendererOpenGL::InitOpenGLObjects() {
// Link shaders and get variable locations
shader.CreateFromSource(vertex_shader, nullptr, fragment_shader);
state.draw.shader_program = shader.handle;
+ state.AllDirty();
state.Apply();
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
@@ -338,12 +341,14 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
// Workaround brigthness problems in SMO by enabling sRGB in the final output
// if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
+ state.AllDirty();
state.Apply();
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data());
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
// Restore default state
state.framebuffer_srgb.enabled = false;
state.texture_units[0].texture = 0;
+ state.AllDirty();
state.Apply();
// Clear sRGB state for the next frame
OpenGLState::ClearsRGBUsed();
@@ -388,6 +393,7 @@ void RendererOpenGL::CaptureScreenshot() {
GLuint old_read_fb = state.draw.read_framebuffer;
GLuint old_draw_fb = state.draw.draw_framebuffer;
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
+ state.AllDirty();
state.Apply();
Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
@@ -407,6 +413,7 @@ void RendererOpenGL::CaptureScreenshot() {
screenshot_framebuffer.Release();
state.draw.read_framebuffer = old_read_fb;
state.draw.draw_framebuffer = old_draw_fb;
+ state.AllDirty();
state.Apply();
glDeleteRenderbuffers(1, &renderbuffer);