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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-06-06 06:28:22 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:35 +0200
commitb1ed64ac18fe7b5fc89abe06442527d8c440ddc7 (patch)
tree516cb3c6b7c1edffdca352d8e44c73c8151459d3 /src/video_core/renderer_opengl/gl_shader_cache.cpp
parentgl_shader_cache: Store workers in shader cache object (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp81
1 files changed, 5 insertions, 76 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 9d6cef6e8..da0b36368 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -31,6 +31,7 @@
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/shader_cache.h"
#include "video_core/shader_environment.h"
@@ -53,77 +54,6 @@ auto MakeSpan(Container& container) {
return std::span(container.data(), container.size());
}
-void AddShader(GLenum stage, GLuint program, std::span<const u32> code) {
- OGLShader shader;
- shader.handle = glCreateShader(stage);
-
- glShaderBinary(1, &shader.handle, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, code.data(),
- static_cast<GLsizei>(code.size_bytes()));
- glSpecializeShader(shader.handle, "main", 0, nullptr, nullptr);
- glAttachShader(program, shader.handle);
- if (!Settings::values.renderer_debug) {
- return;
- }
- GLint shader_status{};
- glGetShaderiv(shader.handle, GL_COMPILE_STATUS, &shader_status);
- if (shader_status == GL_FALSE) {
- LOG_ERROR(Render_OpenGL, "Failed to build shader");
- }
- GLint log_length{};
- glGetShaderiv(shader.handle, GL_INFO_LOG_LENGTH, &log_length);
- if (log_length == 0) {
- return;
- }
- std::string log(log_length, 0);
- glGetShaderInfoLog(shader.handle, log_length, nullptr, log.data());
- if (shader_status == GL_FALSE) {
- LOG_ERROR(Render_OpenGL, "{}", log);
- } else {
- LOG_WARNING(Render_OpenGL, "{}", log);
- }
-}
-
-void LinkProgram(GLuint program) {
- glLinkProgram(program);
- if (!Settings::values.renderer_debug) {
- return;
- }
- GLint link_status{};
- glGetProgramiv(program, GL_LINK_STATUS, &link_status);
-
- GLint log_length{};
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
- if (log_length == 0) {
- return;
- }
- std::string log(log_length, 0);
- glGetProgramInfoLog(program, log_length, nullptr, log.data());
- if (link_status == GL_FALSE) {
- LOG_ERROR(Render_OpenGL, "{}", log);
- } else {
- LOG_WARNING(Render_OpenGL, "{}", log);
- }
-}
-
-OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) {
- OGLAssemblyProgram program;
- glGenProgramsARB(1, &program.handle);
- glNamedProgramStringEXT(program.handle, target, GL_PROGRAM_FORMAT_ASCII_ARB,
- static_cast<GLsizei>(code.size()), code.data());
- if (Settings::values.renderer_debug) {
- const auto err = reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV));
- if (err && *err) {
- if (std::strstr(err, "error")) {
- LOG_CRITICAL(Render_OpenGL, "\n{}", err);
- LOG_INFO(Render_OpenGL, "\n{}", code);
- } else {
- LOG_WARNING(Render_OpenGL, "\n{}", err);
- }
- }
- }
- return program;
-}
-
GLenum Stage(size_t stage_index) {
switch (stage_index) {
case 0:
@@ -492,9 +422,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
if (!device.UseAssemblyShaders()) {
source_program.handle = glCreateProgram();
}
-
- for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram;
- ++index) {
+ const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
+ for (size_t index = first_index; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == 0) {
continue;
}
@@ -510,7 +439,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
} else {
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
- AddShader(Stage(stage_index), source_program.handle, code);
+ AttachShader(Stage(stage_index), source_program.handle, code);
}
}
if (!device.UseAssemblyShaders()) {
@@ -565,7 +494,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools&
} else {
const std::vector<u32> code{EmitSPIRV(profile, program)};
source_program.handle = glCreateProgram();
- AddShader(GL_COMPUTE_SHADER, source_program.handle, code);
+ AttachShader(GL_COMPUTE_SHADER, source_program.handle, code);
LinkProgram(source_program.handle);
}
return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory,