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authorbunnei <bunneidev@gmail.com>2018-10-16 23:02:29 +0200
committerbunnei <bunneidev@gmail.com>2018-10-16 23:02:29 +0200
commitee7c2dbf5a9086a006e713fcc9eff43f18cafcc9 (patch)
tree1b6c1ee253d8111c2d74641201cec514613a3435 /src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
parentrasterizer_cache: Refactor to support in-order flushing. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index f79b4f221..1fddc1c26 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -1197,11 +1197,11 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
// If the format is the same, just do a framebuffer blit. This is significantly faster than
// using PBOs. The is also likely less accurate, as textures will be converted rather than
- // reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate
+ // reinterpreted. When use_accurate_gpu_emulation setting is enabled, perform a more accurate
// surface copy, where pixels are reinterpreted as a new format (without conversion). This
// code path uses OpenGL PBOs and is quite slow.
const bool is_blit{old_params.pixel_format == new_params.pixel_format ||
- !Settings::values.use_accurate_framebuffers};
+ !Settings::values.use_accurate_gpu_emulation};
switch (new_params.target) {
case SurfaceParams::SurfaceTarget::Texture2D: