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author | bunnei <bunneidev@gmail.com> | 2018-07-25 16:37:00 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-25 16:37:00 +0200 |
commit | 0686183c3e60c972523342dfa19f495f0f3de5f6 (patch) | |
tree | 826eca266297e3a54313f4fe60334e7a196a4694 /src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | |
parent | Merge pull request #815 from Subv/z32f_tex (diff) | |
parent | GPU: Implemented the Z32_S8_X24 depth buffer format. (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 0f5006383..91ce0357b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -122,6 +122,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // Z16 + {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, + ComponentType::Float, false}, // Z32FS8 }}; static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { @@ -209,7 +211,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>, MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>, - MortonCopy<true, PixelFormat::Z16>, + MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>, }; static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), @@ -241,6 +243,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<false, PixelFormat::S8Z24>, MortonCopy<false, PixelFormat::Z32F>, MortonCopy<false, PixelFormat::Z16>, + MortonCopy<false, PixelFormat::Z32FS8>, }; // Allocate an uninitialized texture of appropriate size and format for the surface |