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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-06-07 20:03:57 +0200 |
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committer | GitHub <noreply@github.com> | 2023-06-07 20:03:57 +0200 |
commit | cfb76d8f3ed8862bc341afeaf6d25a401e2976cf (patch) | |
tree | 30098242f24010db0da3cd6152a4a716d739b20d /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
parent | Merge pull request #10583 from ameerj/ill-logic (diff) | |
parent | gl_staging_buffers: Optimization to reduce fence waiting (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index f5baa0f3c..fc711c44a 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -24,6 +24,7 @@ #include "video_core/renderer_opengl/gl_query_cache.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_cache.h" +#include "video_core/renderer_opengl/gl_staging_buffer_pool.h" #include "video_core/renderer_opengl/gl_texture_cache.h" #include "video_core/renderer_opengl/maxwell_to_gl.h" #include "video_core/renderer_opengl/renderer_opengl.h" @@ -58,8 +59,9 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra StateTracker& state_tracker_) : RasterizerAccelerated(cpu_memory_), gpu(gpu_), device(device_), screen_info(screen_info_), program_manager(program_manager_), state_tracker(state_tracker_), - texture_cache_runtime(device, program_manager, state_tracker), - texture_cache(texture_cache_runtime, *this), buffer_cache_runtime(device), + texture_cache_runtime(device, program_manager, state_tracker, staging_buffer_pool), + texture_cache(texture_cache_runtime, *this), + buffer_cache_runtime(device, staging_buffer_pool), buffer_cache(*this, cpu_memory_, buffer_cache_runtime), shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager, state_tracker, gpu.ShaderNotify()), |