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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-11-27 22:57:31 +0100
committerGitHub <noreply@github.com>2016-11-27 22:57:31 +0100
commit77b7cec8afcaf9c267c8dbae49e123d980a32e73 (patch)
treeb8952ee6c0ab6b8ef94fe2bbd32285554d60ca59 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentMerge pull request #2168 from mailwl/mic (diff)
parentRasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1 (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 7cc3b407a..d4d5903ce 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -893,7 +893,7 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
value_float = config.value_32bit / 16777215.0f; // 2^24 - 1
}
- cur_state.depth.write_mask = true;
+ cur_state.depth.write_mask = GL_TRUE;
cur_state.Apply();
glClearBufferfv(GL_DEPTH, 0, &value_float);
} else if (dst_type == SurfaceType::DepthStencil) {
@@ -908,8 +908,8 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
GLfloat value_float = (config.value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1
GLint value_int = (config.value_32bit >> 24);
- cur_state.depth.write_mask = true;
- cur_state.stencil.write_mask = true;
+ cur_state.depth.write_mask = GL_TRUE;
+ cur_state.stencil.write_mask = 0xFF;
cur_state.Apply();
glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int);
}