diff options
author | Liam <byteslice@airmail.cc> | 2024-01-15 03:11:28 +0100 |
---|---|---|
committer | Liam <byteslice@airmail.cc> | 2024-01-31 17:27:20 +0100 |
commit | b90eff4bc666548a77eb58ac152408c80ff952b3 (patch) | |
tree | 1b7532cf61703be3cfe496a74481eeac31a06e92 /src/video_core/renderer_opengl/gl_fsr.cpp | |
parent | renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes (diff) | |
download | yuzu-b90eff4bc666548a77eb58ac152408c80ff952b3.tar yuzu-b90eff4bc666548a77eb58ac152408c80ff952b3.tar.gz yuzu-b90eff4bc666548a77eb58ac152408c80ff952b3.tar.bz2 yuzu-b90eff4bc666548a77eb58ac152408c80ff952b3.tar.lz yuzu-b90eff4bc666548a77eb58ac152408c80ff952b3.tar.xz yuzu-b90eff4bc666548a77eb58ac152408c80ff952b3.tar.zst yuzu-b90eff4bc666548a77eb58ac152408c80ff952b3.zip |
Diffstat (limited to 'src/video_core/renderer_opengl/gl_fsr.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_fsr.cpp | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/src/video_core/renderer_opengl/gl_fsr.cpp b/src/video_core/renderer_opengl/gl_fsr.cpp deleted file mode 100644 index 429dcdc6c..000000000 --- a/src/video_core/renderer_opengl/gl_fsr.cpp +++ /dev/null @@ -1,106 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include "common/settings.h" -#include "video_core/fsr.h" -#include "video_core/renderer_opengl/gl_fsr.h" -#include "video_core/renderer_opengl/gl_shader_manager.h" -#include "video_core/renderer_opengl/gl_shader_util.h" - -namespace OpenGL { -using namespace FSR; - -using FsrConstants = std::array<u32, 4 * 4>; - -FSR::FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source, - std::string_view fsr_rcas_source) - : fsr_vertex{CreateProgram(fsr_vertex_source, GL_VERTEX_SHADER)}, - fsr_easu_frag{CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER)}, - fsr_rcas_frag{CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER)} { - glProgramUniform2f(fsr_vertex.handle, 0, 1.0f, 1.0f); - glProgramUniform2f(fsr_vertex.handle, 1, 0.0f, 0.0f); -} - -FSR::~FSR() = default; - -void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen, - u32 input_image_width, u32 input_image_height, - const Common::Rectangle<f32>& crop_rect) { - - const auto output_image_width = screen.GetWidth(); - const auto output_image_height = screen.GetHeight(); - - if (fsr_intermediate_tex.handle) { - GLint fsr_tex_width, fsr_tex_height; - glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_WIDTH, - &fsr_tex_width); - glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_HEIGHT, - &fsr_tex_height); - if (static_cast<u32>(fsr_tex_width) != output_image_width || - static_cast<u32>(fsr_tex_height) != output_image_height) { - fsr_intermediate_tex.Release(); - } - } - if (!fsr_intermediate_tex.handle) { - fsr_intermediate_tex.Create(GL_TEXTURE_2D); - glTextureStorage2D(fsr_intermediate_tex.handle, 1, GL_RGB16F, output_image_width, - output_image_height); - glNamedFramebufferTexture(fsr_framebuffer.handle, GL_COLOR_ATTACHMENT0, - fsr_intermediate_tex.handle, 0); - } - - GLint old_draw_fb; - glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb); - - glFrontFace(GL_CW); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fsr_framebuffer.handle); - glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(output_image_width), - static_cast<GLfloat>(output_image_height)); - - const f32 input_width = static_cast<f32>(input_image_width); - const f32 input_height = static_cast<f32>(input_image_height); - const f32 output_width = static_cast<f32>(screen.GetWidth()); - const f32 output_height = static_cast<f32>(screen.GetHeight()); - const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_width; - const f32 viewport_x = crop_rect.left * input_width; - const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_height; - const f32 viewport_y = crop_rect.top * input_height; - - FsrConstants constants; - FsrEasuConOffset(constants.data() + 0, constants.data() + 4, constants.data() + 8, - constants.data() + 12, viewport_width, viewport_height, input_width, - input_height, output_width, output_height, viewport_x, viewport_y); - - glProgramUniform4uiv(fsr_easu_frag.handle, 0, sizeof(constants), std::data(constants)); - - program_manager.BindPresentPrograms(fsr_vertex.handle, fsr_easu_frag.handle); - glDrawArrays(GL_TRIANGLES, 0, 3); - - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb); - glBindTextureUnit(0, fsr_intermediate_tex.handle); - - const float sharpening = - static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f; - - FsrRcasCon(constants.data(), sharpening); - glProgramUniform4uiv(fsr_rcas_frag.handle, 0, sizeof(constants), std::data(constants)); -} - -void FSR::InitBuffers() { - fsr_framebuffer.Create(); -} - -void FSR::ReleaseBuffers() { - fsr_framebuffer.Release(); - fsr_intermediate_tex.Release(); -} - -const OGLProgram& FSR::GetPresentFragmentProgram() const noexcept { - return fsr_rcas_frag; -} - -bool FSR::AreBuffersInitialized() const noexcept { - return fsr_framebuffer.handle; -} - -} // namespace OpenGL |