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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-02-17 23:10:23 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-04-22 17:36:10 +0200 |
commit | 487379c593bcaf3787ede187c5d44f7923b54dc9 (patch) | |
tree | b66c5c541a55be6d4b76b78c07be11731a7cb400 /src/video_core/rasterizer_interface.h | |
parent | TextureCache: Flush linear textures after finishing rendering. (diff) | |
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Diffstat (limited to 'src/video_core/rasterizer_interface.h')
-rw-r--r-- | src/video_core/rasterizer_interface.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h index 0d05a3fc7..72f65b166 100644 --- a/src/video_core/rasterizer_interface.h +++ b/src/video_core/rasterizer_interface.h @@ -49,6 +49,14 @@ public: /// Records a GPU query and caches it virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0; + virtual void SignalFence(GPUVAddr addr, u32 value) { + + } + + virtual void ReleaseFences() { + + } + /// Notify rasterizer that all caches should be flushed to Switch memory virtual void FlushAll() = 0; |