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author | bunnei <bunneidev@gmail.com> | 2018-03-21 02:37:43 +0100 |
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committer | GitHub <noreply@github.com> | 2018-03-21 02:37:43 +0100 |
commit | 0b3ab30762ed09be88e945d27a83bdfe9e77b49c (patch) | |
tree | 2ce527d9139a25fc1c728a7f4dd2f3baf2df13d1 /src/video_core/rasterizer_interface.h | |
parent | Merge pull request #256 from mailwl/fatal (diff) | |
parent | renderer_gl: Port boilerplate rasterizer code over from Citra. (diff) | |
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Diffstat (limited to 'src/video_core/rasterizer_interface.h')
-rw-r--r-- | src/video_core/rasterizer_interface.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h new file mode 100644 index 000000000..6c7bd0826 --- /dev/null +++ b/src/video_core/rasterizer_interface.h @@ -0,0 +1,61 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" + +struct ScreenInfo; + +namespace VideoCore { + +class RasterizerInterface { +public: + virtual ~RasterizerInterface() {} + + /// Draw the current batch of triangles + virtual void DrawTriangles() = 0; + + /// Notify rasterizer that the specified Maxwell register has been changed + virtual void NotifyMaxwellRegisterChanged(u32 id) = 0; + + /// Notify rasterizer that all caches should be flushed to 3DS memory + virtual void FlushAll() = 0; + + /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory + virtual void FlushRegion(PAddr addr, u32 size) = 0; + + /// Notify rasterizer that any caches of the specified region should be invalidated + virtual void InvalidateRegion(PAddr addr, u32 size) = 0; + + /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory + /// and invalidated + virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0; + + /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0 + virtual bool AccelerateDisplayTransfer(const void* config) { + return false; + } + + /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1 + virtual bool AccelerateTextureCopy(const void* config) { + return false; + } + + /// Attempt to use a faster method to fill a region + virtual bool AccelerateFill(const void* config) { + return false; + } + + /// Attempt to use a faster method to display the framebuffer to screen + virtual bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride, + ScreenInfo& screen_info) { + return false; + } + + virtual bool AccelerateDrawBatch(bool is_indexed) { + return false; + } +}; +} // namespace VideoCore |