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author | bunnei <bunneidev@gmail.com> | 2015-11-12 23:33:21 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2016-02-05 23:17:29 +0100 |
commit | afbef525163af1b28e5b7493e58383d442762228 (patch) | |
tree | e68783a7770e400136654ae315021ecee24d6e21 /src/video_core/pica.h | |
parent | pica: Implement decoding of basic fragment lighting components. (diff) | |
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Diffstat (limited to 'src/video_core/pica.h')
-rw-r--r-- | src/video_core/pica.h | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 178a4b83f..b82ecf68a 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -662,17 +662,18 @@ struct Regs { LN = 3, // Cosine of the angle between the light and the normal vectors }; - struct { - union LightColor { - BitField< 0, 10, u32> b; - BitField<10, 10, u32> g; - BitField<20, 10, u32> r; - - Math::Vec3f ToVec3f() const { - return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f); - } - }; + union LightColor { + BitField< 0, 10, u32> b; + BitField<10, 10, u32> g; + BitField<20, 10, u32> r; + + Math::Vec3f ToVec3f() const { + // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color component + return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f); + } + }; + struct { struct LightSrc { LightColor specular_0; // material.specular_0 * light.specular_0 LightColor specular_1; // material.specular_1 * light.specular_1 |