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author | GPUCode <geoster3d@gmail.com> | 2023-09-23 10:25:24 +0200 |
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committer | Liam <byteslice@airmail.cc> | 2023-09-25 15:20:32 +0200 |
commit | b60013b27764c4aa75125a5d8159f27a58bedf6c (patch) | |
tree | df3e2dadd6fee709483da4dc7cb30b83a4403e7e /src/video_core/host_shaders/convert_msaa_to_non_msaa.comp | |
parent | renderer_vulkan: Implement MSAA copies (diff) | |
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Diffstat (limited to 'src/video_core/host_shaders/convert_msaa_to_non_msaa.comp')
-rw-r--r-- | src/video_core/host_shaders/convert_msaa_to_non_msaa.comp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp b/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp index fc3854d18..66f2ad483 100644 --- a/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp +++ b/src/video_core/host_shaders/convert_msaa_to_non_msaa.comp @@ -15,11 +15,14 @@ void main() { // TODO: Specialization constants for num_samples? const int num_samples = imageSamples(msaa_in); + const ivec3 msaa_size = imageSize(msaa_in); + const ivec3 out_size = imageSize(output_img); + const ivec3 scale = out_size / msaa_size; for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) { const vec4 pixel = imageLoad(msaa_in, coords, curr_sample); - const int single_sample_x = 2 * coords.x + (curr_sample & 1); - const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1); + const int single_sample_x = scale.x * coords.x + (curr_sample & 1); + const int single_sample_y = scale.y * coords.y + ((curr_sample / 2) & 1); const ivec3 dest_coords = ivec3(single_sample_x, single_sample_y, coords.z); if (any(greaterThanEqual(dest_coords, imageSize(output_img)))) { |