diff options
author | Feng Chen <VonChenPlus@gmail.com> | 2021-12-18 06:57:14 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-12-18 06:57:14 +0100 |
commit | e49184e6069a9d791d2df3c1958f5c4b1187e124 (patch) | |
tree | b776caf722e0be0e680f67b0ad0842628162ef1c /src/video_core/host_shaders/convert_d24s8_to_abgr8.frag | |
parent | Implement convert legacy to generic (diff) | |
parent | Merge pull request #7570 from ameerj/favorites-expanded (diff) | |
download | yuzu-e49184e6069a9d791d2df3c1958f5c4b1187e124.tar yuzu-e49184e6069a9d791d2df3c1958f5c4b1187e124.tar.gz yuzu-e49184e6069a9d791d2df3c1958f5c4b1187e124.tar.bz2 yuzu-e49184e6069a9d791d2df3c1958f5c4b1187e124.tar.lz yuzu-e49184e6069a9d791d2df3c1958f5c4b1187e124.tar.xz yuzu-e49184e6069a9d791d2df3c1958f5c4b1187e124.tar.zst yuzu-e49184e6069a9d791d2df3c1958f5c4b1187e124.zip |
Diffstat (limited to 'src/video_core/host_shaders/convert_d24s8_to_abgr8.frag')
-rw-r--r-- | src/video_core/host_shaders/convert_d24s8_to_abgr8.frag | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag new file mode 100644 index 000000000..94368fb59 --- /dev/null +++ b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag @@ -0,0 +1,23 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 + +layout(binding = 0) uniform sampler2D depth_tex; +layout(binding = 1) uniform isampler2D stencil_tex; + +layout(location = 0) out vec4 color; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); + uint stencil = uint(textureLod(stencil_tex, coord, 0).r); + + highp uint depth_val = + uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0)); + lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; + highp uvec4 components = + uvec4(stencil_val, (uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu); + color.abgr = vec4(components) / (exp2(8.0) - 1.0); +} |