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author | bunnei <bunneidev@gmail.com> | 2020-12-12 07:26:14 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2020-12-29 01:33:48 +0100 |
commit | 14c825bd1c37b2444e858bf1a75fb77455b4eb52 (patch) | |
tree | 60dfa8c299f4709d04ca652c8eb35e7f7b13ad89 /src/video_core/gpu_asynch.cpp | |
parent | hle: kernel: hle_ipc: Remove SleepClientThread. (diff) | |
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Diffstat (limited to 'src/video_core/gpu_asynch.cpp')
-rw-r--r-- | src/video_core/gpu_asynch.cpp | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp deleted file mode 100644 index 6cc091ecd..000000000 --- a/src/video_core/gpu_asynch.cpp +++ /dev/null @@ -1,86 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "core/core.h" -#include "core/hardware_interrupt_manager.h" -#include "video_core/gpu_asynch.h" -#include "video_core/gpu_thread.h" -#include "video_core/renderer_base.h" - -namespace VideoCommon { - -GPUAsynch::GPUAsynch(Core::System& system_, bool use_nvdec_) - : GPU{system_, true, use_nvdec_}, gpu_thread{system_} {} - -GPUAsynch::~GPUAsynch() = default; - -void GPUAsynch::Start() { - gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher, *cdma_pusher); - cpu_context = renderer->GetRenderWindow().CreateSharedContext(); - cpu_context->MakeCurrent(); -} - -void GPUAsynch::ObtainContext() { - cpu_context->MakeCurrent(); -} - -void GPUAsynch::ReleaseContext() { - cpu_context->DoneCurrent(); -} - -void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) { - gpu_thread.SubmitList(std::move(entries)); -} - -void GPUAsynch::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) { - if (!use_nvdec) { - return; - } - // This condition fires when a video stream ends, clear all intermediary data - if (entries[0].raw == 0xDEADB33F) { - cdma_pusher.reset(); - return; - } - if (!cdma_pusher) { - cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this); - } - - // SubmitCommandBuffer would make the nvdec operations async, this is not currently working - // TODO(ameerj): RE proper async nvdec operation - // gpu_thread.SubmitCommandBuffer(std::move(entries)); - - cdma_pusher->Push(std::move(entries)); - cdma_pusher->DispatchCalls(); -} - -void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { - gpu_thread.SwapBuffers(framebuffer); -} - -void GPUAsynch::FlushRegion(VAddr addr, u64 size) { - gpu_thread.FlushRegion(addr, size); -} - -void GPUAsynch::InvalidateRegion(VAddr addr, u64 size) { - gpu_thread.InvalidateRegion(addr, size); -} - -void GPUAsynch::FlushAndInvalidateRegion(VAddr addr, u64 size) { - gpu_thread.FlushAndInvalidateRegion(addr, size); -} - -void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const { - auto& interrupt_manager = system.InterruptManager(); - interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value); -} - -void GPUAsynch::WaitIdle() const { - gpu_thread.WaitIdle(); -} - -void GPUAsynch::OnCommandListEnd() { - gpu_thread.OnCommandListEnd(); -} - -} // namespace VideoCommon |