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author | bunnei <bunneidev@gmail.com> | 2019-02-12 16:20:29 +0100 |
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committer | GitHub <noreply@github.com> | 2019-02-12 16:20:29 +0100 |
commit | c1accfefdebf4cdfd8e029bb5fd4ebe5d5c2d907 (patch) | |
tree | a15c3ffb57fe0729ed314461071a6eaf591d7165 /src/video_core/engines/shader_bytecode.h | |
parent | Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures (diff) | |
parent | Corrected F2I None mode to RoundEven. (diff) | |
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Diffstat (limited to 'src/video_core/engines/shader_bytecode.h')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 269df9437..1f425f90b 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -186,7 +186,7 @@ enum class SubOp : u64 { }; enum class F2iRoundingOp : u64 { - None = 0, + RoundEven = 0, Floor = 1, Ceil = 2, Trunc = 3, |