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author | bunnei <bunneidev@gmail.com> | 2018-03-17 02:09:35 +0100 |
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committer | GitHub <noreply@github.com> | 2018-03-17 02:09:35 +0100 |
commit | 0eff7752648473a1672df1d1ef9fdefd4dbde580 (patch) | |
tree | 7766b7e8f29e7674f1adf333c0f8f2a267a2999d /src/video_core/engines/maxwell_3d.cpp | |
parent | Merge pull request #238 from bunnei/fix-buffer-check (diff) | |
parent | GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine. (diff) | |
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Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 842c5a014..8c6d1172c 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -19,6 +19,14 @@ void Maxwell3D::WriteReg(u32 method, u32 value) { #define MAXWELL3D_REG_INDEX(field_name) (offsetof(Regs, field_name) / sizeof(u32)) switch (method) { + case MAXWELL3D_REG_INDEX(code_address.code_address_high): + case MAXWELL3D_REG_INDEX(code_address.code_address_low): { + // Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS + // register, we do not currently know if that's intended or a bug, so we assert it lest + // stuff breaks in other places (like the shader address calculation). + ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value."); + break; + } case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): { DrawArrays(); break; |